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Combat moves: Difference between revisions

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|style="background:black"|
|style="background:black"|
|}
|}
===Pistol disarms===
 
{| border="1" cellpadding="5" cellspacing="0" align="center"
!Keys\TRAM
!KONPIS
!REDPIS
!STRPIS
!(TCTF)
!NINPIS
!TANPIS
!ELIPIS
!COMPIS
!(THUG)
!(MURO)
!(MUTANT)
|-
!P+&#8593;<br>(from FRONT)
|throw_fw_p<br>(throw_fw_p_tgt)
|throw_fw_p<br>(throw_fw_p_tgt)
|throw_fw<br>(throw_fw_tgt)
|style="background:lime"|= STRPIS
|throw_fw<br>(throw_fw_tgt)
|throw_fw<br>(throw_fw_tgt)
|throw_fw<br>(throw_fw_tgt)
|throw_fw<br>(throw_fw_tgt)
|style="background:black"|
|style="background:lime"|= COMPIS
|style="background:lime"|= COMPIS
|-
!P+&#8593;<br>(from BACK)
|throw_bk_p<br>(throw_bk_p_tgt)
|throw_bk<br>(throw_bk_tgt)
|throw_bk<br>(throw_bk_tgt)
|style="background:lime"|= STRPIS
|throw_bk<br>(throw_bk_tgt)
|throw_bk<br>(throw_bk_tgt)
|throw_bk<br>(throw_bk_tgt)
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|-
!K+&#8593;<br>(from FRONT)
|throw_fw_k<br>(throw_fw_k_tgt)
|style="background:lime"|= KONPIS
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|}
===Rifle disarms===
{| border="1" cellpadding="5" cellspacing="0" align="center"
!Keys\TRAM
!KONRIF
!(RED)
|-
!P+&#8593;<br>(from FRONT)
|throw_fw_p<br>(throw_fw_p_tgt)
|style="background:lime"|= KONRIF
|-
!P+&#8593;<br>(from BACK)
|throw_bk_p<br>(throw_bk_p_tgt)
|style="background:lime"|= KONRIF
|}


===Running throws===
===Running throws===
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|}
|}
'''COMGUY'''s and '''THUG'''s don't have any running throws.
'''COMGUY'''s and '''THUG'''s don't have any running throws.
===Pistol disarms===
{| border="1" cellpadding="5" cellspacing="0" align="center"
!Keys\TRAM
!KONPIS
!REDPIS
!STRPIS
!(TCTF)
!NINPIS
!TANPIS
!ELIPIS
!COMPIS
!(THUG)
!(MURO)
!(MUTANT)
|-
!P+&#8593;<br>(from FRONT)
|throw_fw_p<br>(throw_fw_p_tgt)
|throw_fw_p<br>(throw_fw_p_tgt)
|throw_fw<br>(throw_fw_tgt)
|style="background:lime"|= STRPIS
|throw_fw<br>(throw_fw_tgt)
|throw_fw<br>(throw_fw_tgt)
|throw_fw<br>(throw_fw_tgt)
|throw_fw<br>(throw_fw_tgt)
|style="background:black"|
|style="background:lime"|= COMPIS
|style="background:lime"|= COMPIS
|-
!P+&#8593;<br>(from BACK)
|throw_bk_p<br>(throw_bk_p_tgt)
|throw_bk<br>(throw_bk_tgt)
|throw_bk<br>(throw_bk_tgt)
|style="background:lime"|= STRPIS
|throw_bk<br>(throw_bk_tgt)
|throw_bk<br>(throw_bk_tgt)
|throw_bk<br>(throw_bk_tgt)
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|-
!K+&#8593;<br>(from FRONT)
|throw_fw_k<br>(throw_fw_k_tgt)
|style="background:lime"|= KONPIS
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|}
===Rifle disarms===
{| border="1" cellpadding="5" cellspacing="0" align="center"
!Keys\TRAM
!KONRIF
!(RED)
|-
!P+&#8593;<br>(from FRONT)
|throw_fw_p<br>(throw_fw_p_tgt)
|style="background:lime"|= KONRIF
|-
!P+&#8593;<br>(from BACK)
|throw_bk_p<br>(throw_bk_p_tgt)
|style="background:lime"|= KONRIF
|}
==Variants available when carrying a rifle==
==Variants available when carrying a rifle==
{| border="1" cellpadding="5" cellspacing="0" align="center"
{| border="1" cellpadding="5" cellspacing="0" align="center"