Jump to content

Combat moves: Difference between revisions

m
no edit summary
mNo edit summary
Line 317: Line 317:
|style="background:black"|
|style="background:black"|
|}
|}


==CROUCH combos==
==CROUCH combos==
Line 447: Line 448:
'''STRCOM :'''
'''STRCOM :'''
#'''STRCOMcrouch_punch_fw''' fails to kick in when triggered by keyboard event '''C... P+↑'''.
#'''STRCOMcrouch_punch_fw''' fails to kick in when triggered by keyboard event '''C... P+↑'''.


=="Getup" punches and kicks==
=="Getup" punches and kicks==
Line 548: Line 550:
#'''STRCOMgetup_kick_fw''' is used for a "napping" Tanker ('''TANKERlie_back''') and '''TANCOMgetup_kick_fw''' is used for a Tanker that's been knocked down ('''STRIKEfallen_back''')
#'''STRCOMgetup_kick_fw''' is used for a "napping" Tanker ('''TANKERlie_back''') and '''TANCOMgetup_kick_fw''' is used for a Tanker that's been knocked down ('''STRIKEfallen_back''')
#'''STRCOMgetup_kick_bk''' is used for a "napping" Tanker ('''TANKERlie_back''') and '''COMCOMgetup_kick_fw''' is used for a Tanker that's been knocked down ('''STRIKEfallen_back''')
#'''STRCOMgetup_kick_bk''' is used for a "napping" Tanker ('''TANKERlie_back''') and '''COMCOMgetup_kick_fw''' is used for a Tanker that's been knocked down ('''STRIKEfallen_back''')


==Running combos==
==Running combos==
Line 692: Line 695:
#The animation played ('''TCTFrun_kick1''' or '''TCTFrun_kick2''') depends on the running animation state.
#The animation played ('''TCTFrun_kick1''' or '''TCTFrun_kick2''') depends on the running animation state.
#'''STRIKErun_slide''' (slide with no weapon) is overridden with '''TCTFrun_slide''', whereas '''STRPISrun_slide''' and '''STRRIFrun_slide''' are inherited.
#'''STRIKErun_slide''' (slide with no weapon) is overridden with '''TCTFrun_slide''', whereas '''STRPISrun_slide''' and '''STRRIFrun_slide''' are inherited.


==Throws and disarms==
==Throws and disarms==
Line 763: Line 767:
|style="background:black"|
|style="background:black"|
|}
|}


===Running throws===
===Running throws===
Line 849: Line 852:
|}
|}
'''COMGUY'''s and '''THUG'''s don't have any running throws.
'''COMGUY'''s and '''THUG'''s don't have any running throws.


===Pistol disarms===
===Pistol disarms===
Line 905: Line 907:
|style="background:black"|
|style="background:black"|
|}
|}


===Rifle disarms===
===Rifle disarms===
Line 921: Line 922:
|style="background:lime"|= KONRIF
|style="background:lime"|= KONRIF
|}
|}


==Variants available when carrying a rifle==
==Variants available when carrying a rifle==
Line 952: Line 954:
|style="background:lime"|= STRRIF
|style="background:lime"|= STRRIF
|}
|}
==More combat moves==
==More combat moves==
===Shockwaves===
===Shockwaves===