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|style="background:black"| | |style="background:black"| | ||
|} | |} | ||
==CROUCH combos== | ==CROUCH combos== | ||
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'''STRCOM :''' | '''STRCOM :''' | ||
#'''STRCOMcrouch_punch_fw''' fails to kick in when triggered by keyboard event '''C... P+↑'''. | #'''STRCOMcrouch_punch_fw''' fails to kick in when triggered by keyboard event '''C... P+↑'''. | ||
=="Getup" punches and kicks== | =="Getup" punches and kicks== | ||
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#'''STRCOMgetup_kick_fw''' is used for a "napping" Tanker ('''TANKERlie_back''') and '''TANCOMgetup_kick_fw''' is used for a Tanker that's been knocked down ('''STRIKEfallen_back''') | #'''STRCOMgetup_kick_fw''' is used for a "napping" Tanker ('''TANKERlie_back''') and '''TANCOMgetup_kick_fw''' is used for a Tanker that's been knocked down ('''STRIKEfallen_back''') | ||
#'''STRCOMgetup_kick_bk''' is used for a "napping" Tanker ('''TANKERlie_back''') and '''COMCOMgetup_kick_fw''' is used for a Tanker that's been knocked down ('''STRIKEfallen_back''') | #'''STRCOMgetup_kick_bk''' is used for a "napping" Tanker ('''TANKERlie_back''') and '''COMCOMgetup_kick_fw''' is used for a Tanker that's been knocked down ('''STRIKEfallen_back''') | ||
==Running combos== | ==Running combos== | ||
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#The animation played ('''TCTFrun_kick1''' or '''TCTFrun_kick2''') depends on the running animation state. | #The animation played ('''TCTFrun_kick1''' or '''TCTFrun_kick2''') depends on the running animation state. | ||
#'''STRIKErun_slide''' (slide with no weapon) is overridden with '''TCTFrun_slide''', whereas '''STRPISrun_slide''' and '''STRRIFrun_slide''' are inherited. | #'''STRIKErun_slide''' (slide with no weapon) is overridden with '''TCTFrun_slide''', whereas '''STRPISrun_slide''' and '''STRRIFrun_slide''' are inherited. | ||
==Throws and disarms== | ==Throws and disarms== | ||
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|} | |} | ||
===Running throws=== | ===Running throws=== | ||
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|} | |} | ||
'''COMGUY'''s and '''THUG'''s don't have any running throws. | '''COMGUY'''s and '''THUG'''s don't have any running throws. | ||
===Pistol disarms=== | ===Pistol disarms=== | ||
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|} | |} | ||
===Rifle disarms=== | ===Rifle disarms=== | ||
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|style="background:lime"|= KONRIF | |style="background:lime"|= KONRIF | ||
|} | |} | ||
==Variants available when carrying a rifle== | ==Variants available when carrying a rifle== | ||
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|style="background:lime"|= STRRIF | |style="background:lime"|= STRRIF | ||
|} | |} | ||
==More combat moves== | ==More combat moves== | ||
===Shockwaves=== | ===Shockwaves=== |