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:::::::::::I haven't found the time to re-read ASFO2, either, or SoW, or RS/CB. We all have our realities (children, working hours, RL projects, conflicting hobbies), so things happen when they happen, not sooner. I am not apathetic to Hardy's work (can't really say until I read it, though), but you of all people should understand how attention span works. Re:bush, it seems to me like you're reacting to the wrong thing. Oni's scientists see the Chrysalis as ominous ("what the presence of such a creature might portend for humanity we cannot know", etc), regardless of her impetuous personality (although it matters too, rash decisions and all). Your Wilderness is ominous too (per Oni canon, Hasegawa saw is as an "impending collapse of the Earth's biosphere"; you're giving it a different twist but it's still a doomsday scenario). But they're very different ominousnesses, and it's presenting them as two sides of the same medal that seems forced to me. The ''variety'' of Wilderness lifeforms, their poisonousness (as opposed to a Chrysalis's resilience), and how the Daodan scientists only talk about the Chrysalis -- that's what sets the two concepts apart (in my impression). The Daodans that were used to enhance Konoko and Muro, and the ones that are supposedly enhancing every living being in the Zones -- they look like very different Daodans to me, so much that I would just as soon label them differently: Daodan as the thing powering a Chrysalis as per Oni canon, and "Shmaodan" or whatever as the alien invasion proxy virus thing that supposedly killed Jamie. I'm only speaking my mind, of course -- this is just how I feel about your theory here and now. --[[User:Geyser|geyser]] ([[User talk:Geyser|talk]]) 18:24, 12 June 2020 (CEST) | :::::::::::I haven't found the time to re-read ASFO2, either, or SoW, or RS/CB. We all have our realities (children, working hours, RL projects, conflicting hobbies), so things happen when they happen, not sooner. I am not apathetic to Hardy's work (can't really say until I read it, though), but you of all people should understand how attention span works. Re:bush, it seems to me like you're reacting to the wrong thing. Oni's scientists see the Chrysalis as ominous ("what the presence of such a creature might portend for humanity we cannot know", etc), regardless of her impetuous personality (although it matters too, rash decisions and all). Your Wilderness is ominous too (per Oni canon, Hasegawa saw is as an "impending collapse of the Earth's biosphere"; you're giving it a different twist but it's still a doomsday scenario). But they're very different ominousnesses, and it's presenting them as two sides of the same medal that seems forced to me. The ''variety'' of Wilderness lifeforms, their poisonousness (as opposed to a Chrysalis's resilience), and how the Daodan scientists only talk about the Chrysalis -- that's what sets the two concepts apart (in my impression). The Daodans that were used to enhance Konoko and Muro, and the ones that are supposedly enhancing every living being in the Zones -- they look like very different Daodans to me, so much that I would just as soon label them differently: Daodan as the thing powering a Chrysalis as per Oni canon, and "Shmaodan" or whatever as the alien invasion proxy virus thing that supposedly killed Jamie. I'm only speaking my mind, of course -- this is just how I feel about your theory here and now. --[[User:Geyser|geyser]] ([[User talk:Geyser|talk]]) 18:24, 12 June 2020 (CEST) | ||
::::::::::On a sidenote, I don't see a strong correlation with Nausicaa's and my work, so perhaps this Miyazaki manga is just an obsession of yours. I could easily reduce your ideas to references to existing works as well, but haven't done so. "There is nothing new under the sun." All we can do is try to present old ideas in a new light. Presuming that you can create anything truly novel is vanity. And putting words in my mouth to make my ideas seem more Nausicaa-like is especially rude, so please stop. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 16:27, 12 June 2020 (CEST) | ::::::::::On a sidenote, I don't see a strong correlation with Nausicaa's and my work, so perhaps this Miyazaki manga is just an obsession of yours. I could easily reduce your ideas to references to existing works as well, but haven't done so. "There is nothing new under the sun." All we can do is try to present old ideas in a new light. Presuming that you can create anything truly novel is vanity. And putting words in my mouth to make my ideas seem more Nausicaa-like is especially rude, so please stop. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 16:27, 12 June 2020 (CEST) | ||
:::::::::::The edit history of the Nausicaa page(s) seems to indicate that you've been fascinated with the Wilderness/Sea-Of-Corruption parallel as much as myself, if not more, and the insects splashing into airplanes and/or seeding new territories just rang ''so'' many bells for me (sorry). Anyway, you are bringing up an important point -- not only are we bound to "contaminate" the story with cultural influences or | :::::::::::The edit history of the Nausicaa page(s) seems to indicate that you've been fascinated with the Wilderness/Sea-Of-Corruption parallel as much as myself, if not more, and the insects splashing into airplanes and/or seeding new territories just rang ''so'' many bells for me (sorry). Anyway, you are bringing up an important point -- not only are we bound to "contaminate" the story with cultural influences or tropes, but the very core of our work is referential/parasitic since we are "enhancing" an existing work by Hardy&Co, as if it was in need of an enhancement. I don't feel guilt over this, but I do feel a certain responsibility. If it was a new story we were telling, then we would be entitled to any kind of creative licence -- including, and not limited to, the "nothing new under the sun" attitude, i.e., more-or-less indiscriminate "melting-pot"-ness. For a derivative work, I feel like I need to be super-careful and super-discriminate about the alienation. Using Kerr's lexicon: whatever the final form or our work, it should be an expression of Oni's true nature. And, to take the analogy even further, I would hate it if, by the end of my work as a storyteller, Oni grew horns and became all livid and veiny-like. "Glorious, isn't it?" -- do not want. That's all. --[[User:Geyser|geyser]] ([[User talk:Geyser|talk]]) 18:24, 12 June 2020 (CEST) | ||
:::::::Not sure what you mean with the role of "game design" (2D/3D themes/assets? or gameplay choices?), but I'm trying very hard to keep additions and "departures" to a minimum. Biopunk, as far as I can tell, is already in Oni (it doesn't matter that it started as a GITS clone -- by 2001 it already had an identity of its own, with the original SLD and Daodan/Chrysalis concepts at its core). And the balance with cyberpunk is achieved quite naturally, because you still have those huge machines for growing/monitoring all the biotech, the man-machine interface, sub-dermal chips and cables, cyborg parts, etc. As for the rest, I tend to list alternative takes intermixed with my preferences, so you may not always realize how little I'm actually adding. For one thing, I haven't had any need for Forerunners or Protheans so far. --[[User:Geyser|geyser]] ([[User talk:Geyser|talk]]) 13:05, 10 June 2020 (CEST) | :::::::Not sure what you mean with the role of "game design" (2D/3D themes/assets? or gameplay choices?), but I'm trying very hard to keep additions and "departures" to a minimum. Biopunk, as far as I can tell, is already in Oni (it doesn't matter that it started as a GITS clone -- by 2001 it already had an identity of its own, with the original SLD and Daodan/Chrysalis concepts at its core). And the balance with cyberpunk is achieved quite naturally, because you still have those huge machines for growing/monitoring all the biotech, the man-machine interface, sub-dermal chips and cables, cyborg parts, etc. As for the rest, I tend to list alternative takes intermixed with my preferences, so you may not always realize how little I'm actually adding. For one thing, I haven't had any need for Forerunners or Protheans so far. --[[User:Geyser|geyser]] ([[User talk:Geyser|talk]]) 13:05, 10 June 2020 (CEST) | ||
::::::::"Not sure what you mean with the role of "game design" (2D/3D themes/assets? or gameplay choices?)" — the former. The atmosphere of the game will be cyberpunk precisely to the degree that the levels are set in cyberpunk surroundings. If the focus, on the other hand, was on exploring the Wilderness, it would be a very different game indeed. I'm not suggesting we do that, if you look at my settings concepts on the SoW Settings page. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 16:11, 10 June 2020 (CEST) | ::::::::"Not sure what you mean with the role of "game design" (2D/3D themes/assets? or gameplay choices?)" — the former. The atmosphere of the game will be cyberpunk precisely to the degree that the levels are set in cyberpunk surroundings. If the focus, on the other hand, was on exploring the Wilderness, it would be a very different game indeed. I'm not suggesting we do that, if you look at my settings concepts on the SoW Settings page. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 16:11, 10 June 2020 (CEST) | ||