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* [http://www.tutorialsforblender3d.com/Textures/Textures_index.html various game textures] | * [http://www.tutorialsforblender3d.com/Textures/Textures_index.html various game textures] | ||
* [https://www.textures.com various game textures] | * [https://www.textures.com various game textures] | ||
* [http://www.redsorceress.com/skybox.html redsorceress free skyboxes] | * [https://web.archive.org/web/20151211232354/http://www.redsorceress.com/skybox.html redsorceress free skyboxes] | ||
* [https://forums.epicgames.com/unreal-tournament-3/user-maps-mods-aa/full-releases-aa/148595-remus-high-resolution-skydome-texture-pack skies and objects of the solar system] | * [https://forums.epicgames.com/unreal-tournament-3/user-maps-mods-aa/full-releases-aa/148595-remus-high-resolution-skydome-texture-pack skies and objects of the solar system] | ||
* [http://blenderartists.org/forum/showthread.php?224065-New-High-resolution-sky-pack-for-Blender skies] <!-- (http://www.wuala.com/Olson/Photos/Optikz_360_Skies/) --> | * [http://blenderartists.org/forum/showthread.php?224065-New-High-resolution-sky-pack-for-Blender skies] <!-- (http://www.wuala.com/Olson/Photos/Optikz_360_Skies/) --> | ||
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<!-- atm, the effort is not worth the work | <!-- atm, the effort is not worth the work | ||
https://dl.dropboxusercontent.com/u/139715/OniGalore/TV_triggered_env_show.png | <nowiki>https://dl.dropboxusercontent.com/u/139715/OniGalore/TV_triggered_env_show.png</nowiki> (dead link) | ||
: edit: replace 0 by 25 | : edit: replace 0 by 25 | ||
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=====[http://softimage.wiki.softimage.com/xsidocs/tex_vcolor_CreatingColoratVerticesCAVMaps.htm | =====Vertex coloring===== | ||
Observation: The sniper tower from level 19 Syndicate Mountain Compound can be isolated and re-imported as it is. It will appear quite dark. | [http://web.archive.org/web/20170529111607/http://softimage.wiki.softimage.com/xsidocs/tex_vcolor_CreatingColoratVerticesCAVMaps.htm SoftImage documentation.] Observation: The sniper tower from level 19 Syndicate Mountain Compound can be isolated and re-imported as it is. It will appear quite dark. | ||
If we remove "_color" from the object the shadows will be gone next time we import the tower. | If we remove "_color" from the object the shadows will be gone next time we import the tower. | ||
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'''(Export)''' | '''(Export)''' | ||
With Neo's matrix to euler code the rotations can be recovered from CRSA. But due to the character's hierarchy things get | With Neo's matrix to euler code the rotations can be recovered from CRSA. But due to the character's hierarchy things get messy again (<nowiki>https://dl.dropboxusercontent.com/u/139715/OniGalore/CRSA_to_Mod_Tool_wip.png</nowiki>, dead link). (Wip code (<nowiki>https://dl.dropboxusercontent.com/u/139715/temp/CRSA_to_Mod_Tool.txt</nowiki>, dead link)) | ||
A workaround might be to save characters without animations, destroy their hierarchy, apply the local rotations / global translation and glue everything together again. | A workaround might be to save characters without animations, destroy their hierarchy, apply the local rotations / global translation and glue everything together again. | ||
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===Demo files=== | ===Demo files=== | ||
level 19 reimport (<nowiki>https://dl.dropboxusercontent.com/u/139715/OniGalore/Level_19_reimport.zip</nowiki>, daed link) | |||
At the beginning of this page are already demo files (level 3 - biolab), also a reimport, but it uses a bit different setup. | At the beginning of this page are already demo files (level 3 - biolab), also a reimport, but it uses a bit different setup. |