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XML:ONLV: Difference between revisions

223 bytes added ,  20 August 2020
m
link fixes, dead Dropbox links
m (link fixes)
m (link fixes, dead Dropbox links)
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* [http://www.tutorialsforblender3d.com/Textures/Textures_index.html various game textures]
* [http://www.tutorialsforblender3d.com/Textures/Textures_index.html various game textures]
* [https://www.textures.com various game textures]
* [https://www.textures.com various game textures]
* [http://www.redsorceress.com/skybox.html redsorceress free skyboxes]
* [https://web.archive.org/web/20151211232354/http://www.redsorceress.com/skybox.html redsorceress free skyboxes]
* [https://forums.epicgames.com/unreal-tournament-3/user-maps-mods-aa/full-releases-aa/148595-remus-high-resolution-skydome-texture-pack skies and objects of the solar system]
* [https://forums.epicgames.com/unreal-tournament-3/user-maps-mods-aa/full-releases-aa/148595-remus-high-resolution-skydome-texture-pack skies and objects of the solar system]
* [http://blenderartists.org/forum/showthread.php?224065-New-High-resolution-sky-pack-for-Blender skies] <!-- (http://www.wuala.com/Olson/Photos/Optikz_360_Skies/) -->
* [http://blenderartists.org/forum/showthread.php?224065-New-High-resolution-sky-pack-for-Blender skies] <!-- (http://www.wuala.com/Olson/Photos/Optikz_360_Skies/) -->
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<!-- atm, the effort is not worth the work
<!-- atm, the effort is not worth the work
https://dl.dropboxusercontent.com/u/139715/OniGalore/TV_triggered_env_show.png
<nowiki>https://dl.dropboxusercontent.com/u/139715/OniGalore/TV_triggered_env_show.png</nowiki> (dead link)
: edit: replace 0 by 25
: edit: replace 0 by 25


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=====[http://softimage.wiki.softimage.com/xsidocs/tex_vcolor_CreatingColoratVerticesCAVMaps.htm Vertex coloring]=====
=====Vertex coloring=====
Observation: The sniper tower from level 19 Syndicate Mountain Compound can be isolated and re-imported as it is. It will appear quite dark.
[http://web.archive.org/web/20170529111607/http://softimage.wiki.softimage.com/xsidocs/tex_vcolor_CreatingColoratVerticesCAVMaps.htm SoftImage documentation.] Observation: The sniper tower from level 19 Syndicate Mountain Compound can be isolated and re-imported as it is. It will appear quite dark.


If we remove "_color" from the object the shadows will be gone next time we import the tower.
If we remove "_color" from the object the shadows will be gone next time we import the tower.
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'''(Export)'''
'''(Export)'''


With Neo's matrix to euler code the rotations can be recovered from CRSA. But due to the character's hierarchy things get [https://dl.dropboxusercontent.com/u/139715/OniGalore/CRSA_to_Mod_Tool_wip.png messy again.] ([https://dl.dropboxusercontent.com/u/139715/temp/CRSA_to_Mod_Tool.txt Wip code])
With Neo's matrix to euler code the rotations can be recovered from CRSA. But due to the character's hierarchy things get messy again (<nowiki>https://dl.dropboxusercontent.com/u/139715/OniGalore/CRSA_to_Mod_Tool_wip.png</nowiki>, dead link). (Wip code (<nowiki>https://dl.dropboxusercontent.com/u/139715/temp/CRSA_to_Mod_Tool.txt</nowiki>, dead link))


A workaround might be to save characters without animations, destroy their hierarchy, apply the local rotations / global translation and glue everything together again.
A workaround might be to save characters without animations, destroy their hierarchy, apply the local rotations / global translation and glue everything together again.
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===Demo files===
===Demo files===
[https://dl.dropboxusercontent.com/u/139715/OniGalore/Level_19_reimport.zip level 19 reimport]
level 19 reimport (<nowiki>https://dl.dropboxusercontent.com/u/139715/OniGalore/Level_19_reimport.zip</nowiki>, daed link)


At the beginning of this page are already demo files (level 3 - biolab), also a reimport, but it uses a bit different setup.
At the beginning of this page are already demo files (level 3 - biolab), also a reimport, but it uses a bit different setup.