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::::::::...sound does travel through walls in real life though. :S --'''Gumby''' | ::::::::...sound does travel through walls in real life though. :S --'''Gumby''' | ||
:::::::::But walls dampen sound IRL. My thought was that, in-game, sounds would probably travel unfairly far through walls if we increased the radius. Now I'm not so sure, because it seems to be bigger than I thought, and yet we don't observe AIs running in from other floors to find us. Probably this is because (a) those characters are not spawned yet, or else (b) they hear you but can't see you, so they don't come find you. --'''Iritscen''' | :::::::::But walls dampen sound IRL. My thought was that, in-game, sounds would probably travel unfairly far through walls if we increased the radius. Now I'm not so sure, because it seems to be bigger than I thought, and yet we don't observe AIs running in from other floors to find us. Probably this is because (a) those characters are not spawned yet, or else (b) they hear you but can't see you, so they don't come find you. --'''Iritscen''' | ||
[[File:sounds.jpg|thumb]] | |||
::::::::Second try. [http://dl.getdropbox.com/u/139715/sound_detection.avi Here's] the vid in full glory. Don't become irritated by the [http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/talk/sounds.jpg extra sound sphere]... Well, we haven't tested a bigger gun shot radius but I agree with you that the chances are high that it would lead to new problems. --'''Paradox''' | ::::::::Second try. [http://dl.getdropbox.com/u/139715/sound_detection.avi Here's] the vid in full glory. Don't become irritated by the [http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/talk/sounds.jpg extra sound sphere]... Well, we haven't tested a bigger gun shot radius but I agree with you that the chances are high that it would lead to new problems. --'''Paradox''' | ||
:::::::::Thank you, I can see the line now, and the .jpg really helps explain things for me. I think I will withdraw my suggestion about increasing any sound radii. I would still like to see how the game plays with the change in firepower, though. It's not an urgent thing though, so let's just keep it in mind for someone to try in the future. --'''Iritscen''' | :::::::::Thank you, I can see the line now, and the .jpg really helps explain things for me. I think I will withdraw my suggestion about increasing any sound radii. I would still like to see how the game plays with the change in firepower, though. It's not an urgent thing though, so let's just keep it in mind for someone to try in the future. --'''Iritscen''' |
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