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;More possible applications of env_show: | ;More possible applications of env_show: | ||
* ground/ceiling/objects for cutscenes that become partially destroyed | * ground/ceiling/objects for cutscenes that become partially destroyed | ||
* destrucable walls | * destrucable walls like in Deus Ex: Human Revolution (trigger volume, replacing punch anim with punch-through-wall anim) | ||
* grids in front of ventilation shafts (a little door object could be an alternative) | * grids in front of ventilation shafts (a little door object could be an alternative) | ||
** at the moment this can't be done because characters can't sneak under the top edge of the opening (the characters collision spheres are too big) | ** at the moment this can't be done because characters can't sneak under the top edge of the opening (the characters collision spheres are too big) | ||
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How to create shadow maps: | How to create shadow maps: | ||
* https://www.game-artist.net/forums/support-tech-discussion/5622-burning-shadows-onto-texture-xsi.html | * https://web.archive.org/web/20121105081823/http://www.game-artist.net/forums/support-tech-discussion/5622-burning-shadows-onto-texture-xsi.html | ||
<!-- http://caffeineabuse.blogspot.de/2008/12/cast-shadow-only-lights-in-xsi.html might be also interesting --> | <!-- http://caffeineabuse.blogspot.de/2008/12/cast-shadow-only-lights-in-xsi.html might be also interesting --> | ||