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12 bytes added ,  12 February 2021
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;More possible applications of env_show:
;More possible applications of env_show:
* ground/ceiling/objects for cutscenes that become partially destroyed
* ground/ceiling/objects for cutscenes that become partially destroyed
* destrucable walls [https://www.youtube.com/watch?v=qgJUbPWX5yE like in Deus Ex 3] (trigger volume, replacing punch anim with punch-through-wall anim)
* destrucable walls like in Deus Ex: Human Revolution (trigger volume, replacing punch anim with punch-through-wall anim)
* grids in front of ventilation shafts (a little door object could be an alternative)
* grids in front of ventilation shafts (a little door object could be an alternative)
** at the moment this can't be done because characters can't sneak under the top edge of the opening (the characters collision spheres are too big)
** at the moment this can't be done because characters can't sneak under the top edge of the opening (the characters collision spheres are too big)
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How to create shadow maps:
How to create shadow maps:


* https://www.game-artist.net/forums/support-tech-discussion/5622-burning-shadows-onto-texture-xsi.html
* https://web.archive.org/web/20121105081823/http://www.game-artist.net/forums/support-tech-discussion/5622-burning-shadows-onto-texture-xsi.html
<!-- http://caffeineabuse.blogspot.de/2008/12/cast-shadow-only-lights-in-xsi.html might be also interesting -->
<!-- http://caffeineabuse.blogspot.de/2008/12/cast-shadow-only-lights-in-xsi.html might be also interesting -->