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'''Temporal solution for climbing up:'''
'''Temporal solution for climbing up:'''
* Increased grabbing height in MoveToLocation macro. Height Location subtracts now 107 instead of 120. (Is this somewhat related to character's capsule height?)
* Increased grabbing height in MoveToLocation macro. Height Location subtracts now 107 instead of 120. (Is this somewhat related to character's capsule height?)
* With increase grabbing height the [[Oni2:UnrealOni/Tutorials#Editing_an_animation_for_offset_corrections|character comes out to high]]. As consequence Climb_Montage uses for now ClimbAdjTest and Crouch_to_StandClimbAdjTest. The latter makes Z start at 0 and goes down -60. The -60 is not fully taken into account, however it avoid a camera glitch that would be appear between 0 and -40.
* With increase grabbing height the [[UnrealOni/Tutorials#Editing_an_animation_for_offset_corrections|character comes out to high]]. As consequence Climb_Montage uses for now ClimbAdjTest and Crouch_to_StandClimbAdjTest. The latter makes Z start at 0 and goes down -60. The -60 is not fully taken into account, however it avoid a camera glitch that would be appear between 0 and -40.


'''Temporal solution for climbing around a corner:'''
'''Temporal solution for climbing around a corner:'''
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At some point [https://www.youtube.com/watch?v=eW_00xWZNIE Datasmith (export addons for more professional programs) / Visual Data Prep] might be worth a look.
At some point [https://www.youtube.com/watch?v=eW_00xWZNIE Datasmith (export addons for more professional programs) / Visual Data Prep] might be worth a look.
* [https://www.youtube.com/watch?v=oSRZ1ipQ19o Datasmith Dataprep (Mathew Wadstein)]
* [https://www.youtube.com/watch?v=oSRZ1ipQ19o Visual Dataprep (Mathew Wadstein)]
 
* [https://www.youtube.com/watch?v=T3808gO4Zl4&t=363s Visual Dataprep with a material substitute table (Unreal Engine)]




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* '''Python''' (automation, managing assets)
* '''Python''' (automation, managing assets)


'''Things that can be automated'''
Objects: Within Blender Python can be used to generate series of objects differing in color, material and what not.
Export: export settings can be called from script.
Import: Python works also with the Unreal editor...
* import per se
* class creation
Placement: Python can place assets into a level.
<!-- export? -->
[...]


==Working with C++==
==Working with C++==
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* materials
* materials
* sounds
* sounds
* particle
* collections (tables)
* collections (tables)
** [...]
* text pages
* text pages
* levels
* levels
** core geometry (workaround for collision problems? breaking things up?)
** furniture (with/without collision boxes)
** animated objects
** ENVP particle
* characters
* characters
* animations
** animations
** char particle
* cutscenes
** BSL scripts?
** FILM?
* [...]
* [...]
[[Category:Fan-made games]]