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updated note on removed link conversion rules
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m (updated note on removed link conversion rules)
 
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::Mountain Compound
::Mountain Compound
*The packages on Mod Depot are sometimes v1.1 and sometimes v1.2. What changed in 1.2? Is this even documented? bravebeat says that there are different/missing menus in v1.2.
*The packages on Mod Depot are sometimes v1.1 and sometimes v1.2. What changed in 1.2? Is this even documented? bravebeat says that there are different/missing menus in v1.2.
*Multiple errors in the read-mes. bravebeat says that the F-keys listed for things like "start record" are wrong, plus there is a disconnect between geyser's old read-mes and what is written on the Depot, e.g. missing steps in the Depot read-mes. For details, see the #modding-chat channel in Discord and look at the pinned message from bravebeat to see the start of the conversation.
*Multiple errors in the read-mes. bravebeat says that the F-keys listed for things like "start record" are wrong, plus there is a disconnect between geyser's old read-mes and what is written on the Depot, e.g. missing steps in the Depot read-mes. For details, see the #modding-chat channel in Discord and look at the pinned message where I linked to the start of the conversation with bravebeat.
*You can shapeshift bots to any character, but with globalization in effect, you can choose classes that don't exist in the level natively, so they lack the proper health and melee profile, at least upon respawning.
*You can shapeshift bots to any character, but with globalization in effect, you can choose classes that don't exist in the level natively, so they lack the proper health and melee profile, at least upon respawning.
::It's debateable if this is a bug or a "feature". The only ways to avoid this are not to play OTA in the AE or not to shapeshift to those characters that are not native to the level.
::It's debateable if this is a bug or a "feature". The only ways to avoid this are not to play OTA in the AE or not to shapeshift to those characters that are not native to the level.
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===Read-Me out of date===
===Read-Me out of date===
:This is minor to us but is bound to be misleading some newbies from time to time: the read-me's Contact info lists an old board address at mukade.bungie.org.  At least, that's the case for the Rooftops OTA 1.1 pack. While I'm nitpicking, why is the Feature Highlights section, which explains what OTA actually does, at the very bottom? I imagine you'd want that and the Project Info section to be right up top before the Installation Instructions. Meh. Maybe something to correct before a 1.2 release, if there ever is one. --[[User:Iritscen|Iritscen]] 19:07, 24 August 2008 (CEST)
:This is minor to us but is bound to be misleading some newbies from time to time: the read-me's Contact info lists an old board address at mukade.bungie.org.  At least, that's the case for the Rooftops OTA 1.1 pack. While I'm nitpicking, why is the Feature Highlights section, which explains what OTA actually does, at the very bottom? I imagine you'd want that and the Project Info section to be right up top before the Installation Instructions. Meh. Maybe something to correct before a 1.2 release, if there ever is one. --[[User:Iritscen|Iritscen]] 19:07, 24 August 2008 (CEST)
:The readme was authored during the release of 1.1 for PC, which occurred before the forum moves. Consistently updating the readmes with new links (OCF has moved twice since and might move one more time soon) would have been crazy. I documented the conversion rules for the old forum links [[OniGalore:Community portal|HERE]] '''[geyser's directions were hidden on the portal page because the archive of the old forum is down. Edit the portal page to see the commented-out conversion rules he is referring to. -Iritscen]'''. Also, as the people become more aware of OniGalore, it is natural that the accurate contact information should be provided first and foremost here on the wiki, accessible through a quick search for OTA. --[[User:Geyser|geyser]] 00:53, 25 August 2008 (CEST)
:The readme was authored during the release of 1.1 for PC, which occurred before the forum moves. Consistently updating the readmes with new links (OCF has moved twice since and might move one more time soon) would have been crazy. I documented the conversion rules for the old forum links [[OniGalore:Community portal|HERE]] '''[These have been removed from the portal page because the archive of the old forum is down. See [[Special:Permalink/24516|this revision]] of the page for the conversion rules he is referring to. -Iritscen]'''. Also, as the people become more aware of OniGalore, it is natural that the accurate contact information should be provided first and foremost here on the wiki, accessible through a quick search for OTA. --[[User:Geyser|geyser]] 00:53, 25 August 2008 (CEST)
:New releases should of course have accurate readmes. In that sense, the inaccurate information merely means that there hasn't been any consistent work on OTA in months and years - practically since Your_Mom discontinued his porting work. And I don't know if there are committed people ready to port OTA across levels today, but the next core from me (if any) will not be 1.2 (don't we already have that one?), but 2.0 or greater, taking in account the Dev Mode features and OniSplit-powered installation. --[[User:Geyser|geyser]] 00:53, 25 August 2008 (CEST)
:New releases should of course have accurate readmes. In that sense, the inaccurate information merely means that there hasn't been any consistent work on OTA in months and years - practically since Your_Mom discontinued his porting work. And I don't know if there are committed people ready to port OTA across levels today, but the next core from me (if any) will not be 1.2 (don't we already have that one?), but 2.0 or greater, taking in account the Dev Mode features and OniSplit-powered installation. --[[User:Geyser|geyser]] 00:53, 25 August 2008 (CEST)
:The stuff in the readme is listed in the order which naturally occurred to me at the moment of writing: people who download the arena typically couldn't care less about who we are and what we think is cool about the Arena - they're well aware of what it is supposed to look/feel like, and they just want to get it up and running. I might be wrong, but excessive humility on the part of the modder is really the last thing I'd complain about if I was an end-user. That stuff at the bottom? it's for salesmen! --[[User:Geyser|geyser]] 00:53, 25 August 2008 (CEST)
:The stuff in the readme is listed in the order which naturally occurred to me at the moment of writing: people who download the arena typically couldn't care less about who we are and what we think is cool about the Arena - they're well aware of what it is supposed to look/feel like, and they just want to get it up and running. I might be wrong, but excessive humility on the part of the modder is really the last thing I'd complain about if I was an end-user. That stuff at the bottom? it's for salesmen! --[[User:Geyser|geyser]] 00:53, 25 August 2008 (CEST)
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:The only example of that so far is the main gate of the Bio-Research Lab. Even though it's closed, the pathfinding graph is the same as if it was wide open. Therefore, the AI may attempt to pathfind through it, and Oni may crash when they are blocked by the gate. This used to occur in the acid room: enemies falling to the "garage" side would start running out the garage and around the block and through the main gate and up the aisle and into the lobby and up the stairs and into the acid room again. The obvious fix to this was to lock a few doors.
:The only example of that so far is the main gate of the Bio-Research Lab. Even though it's closed, the pathfinding graph is the same as if it was wide open. Therefore, the AI may attempt to pathfind through it, and Oni may crash when they are blocked by the gate. This used to occur in the acid room: enemies falling to the "garage" side would start running out the garage and around the block and through the main gate and up the aisle and into the lobby and up the stairs and into the acid room again. The obvious fix to this was to lock a few doors.
::[[User:Geyser|geyser]] 16:25, 28 May 2008 (CEST)
::[[User:Geyser|geyser]] 16:25, 28 May 2008 (CEST)
[[Category:Obsolete AE mods]]