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m (putting nav header parameters in more logical order) |
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{{XML_File_Header | prev=TRAM | type=TRAS | next=TRBS | name=Totoro Aiming Screen}} | {{XML_File_Header | prev=TRAM | type=TRAS | next=TRBS | name=Totoro Aiming Screen}} | ||
TRAS files supply overlay animations meant to be mixed with pre-existing animation states in a character when they are aiming a weapon. The OBD page has a good explanation of the particulars. | |||
ONCC (<AimingScreens>) | ONCC (<AimingScreens>) | ||
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+--TRAM*_fire_arc | +--TRAM*_fire_arc | ||
TRAM*_fire_arc files are exported with QKeys (quaternions) in XML. These are not stored versus time like in ordinary TRAMs but as a list. | |||
TRAM*_fire_arc are exported with QKeys (quaternions) in | |||
{| class="wikitable" width=100% | {| class="wikitable" width=100% | ||
|width=120px| ''' | |width=120px| '''Tag''' | ||
|width=100px| ''' | |width=100px| '''Type''' | ||
| ''' | | '''Description''' | ||
|- | |- | ||
| <TRAS id="0"> | | <TRAS id="0"> |