18,700
edits
m (making subsections here so that the env_shade section link actually exists) |
m (link fixes) |
||
Line 812: | Line 812: | ||
* During pathfinding calculation OniSplit creates a new folder called "temp" and a subfolder "grids". There again is a file "''levelname''_grids.dae". That file contains ''rooms'' with textures "bnv_grid_''N''.tga" marking obstacles in the pathfinding. ''Ghosts'' will have a transparent texture "'''_marker_ghost'''.tga". You get those things also when you export a level. Transparent ''ghosts'' make it easier to see the rest of your level if you have many of those planes. | * During pathfinding calculation OniSplit creates a new folder called "temp" and a subfolder "grids". There again is a file "''levelname''_grids.dae". That file contains ''rooms'' with textures "bnv_grid_''N''.tga" marking obstacles in the pathfinding. ''Ghosts'' will have a transparent texture "'''_marker_ghost'''.tga". You get those things also when you export a level. Transparent ''ghosts'' make it easier to see the rest of your level if you have many of those planes. | ||
* In Mod Tool ''ghosts'' and ''rooms'' can be grouped under a null object. Right-click the null object to select all its children, then use "Selection Only [x]" as saving option. That way all the planes can be quickly saved to a *.dae file. | * In Mod Tool ''ghosts'' and ''rooms'' can be grouped under a null object. Right-click the null object to select all its children, then use "Selection Only [x]" as saving option. That way all the planes can be quickly saved to a *.dae file. | ||
* You can influence the pathfinding creation of dangerous zones with danger quads. Read on [[# | * You can influence the pathfinding creation of dangerous zones with danger quads. Read on [[#Marker textures|HERE]]. | ||
* Another kind of influence is the [[#<Model>|gunk flag]] IgnoreGrid. It can be used to let OniSplit ignore the object during pathfinding creation. The grids in that place will be white. | * Another kind of influence is the [[#<Model>|gunk flag]] IgnoreGrid. It can be used to let OniSplit ignore the object during pathfinding creation. The grids in that place will be white. | ||
Line 1,688: | Line 1,688: | ||
| <Tag> | | <Tag> | ||
| char[48] | | char[48] | ||
| particle's name for BSL commands, see [[OFGA# | | particle's name for BSL commands, see [[XML:OFGA#XML_tags|OFGA]] for more information on name composition | ||
|- | |- | ||
| <Transform> | | <Transform> |