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m (putting nav header parameters in more logical order) |
m (making subsections here so that the env_shade section link actually exists) |
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======Single object shading====== | |||
If there's already a vertex color property you can use Shift + W to activate "Paint Vertex Color Tool". With Control + W you can change the brush color. R + Hold Click + Move Mouse let you change the Brush size. The more vertices (points) you have the more detailed you can make the shadows/colors. But keep in mind that too many polygons can destroy collision which make characters fall through the ground. | If there's already a vertex color property you can use Shift + W to activate "Paint Vertex Color Tool". With Control + W you can change the brush color. R + Hold Click + Move Mouse let you change the Brush size. The more vertices (points) you have the more detailed you can make the shadows/colors. But keep in mind that too many polygons can destroy collision which make characters fall through the ground. | ||
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======Level-wide shading====== | |||
[[Image:light_test_modtool.png|right|thumb]] | [[Image:light_test_modtool.png|right|thumb]] | ||
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======env_shade====== | |||
If you use env_shade use it with caution. It completely overwrites the vertex coloring. | If you use env_shade use it with caution. It completely overwrites the vertex coloring. |