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XML:ONLV: Difference between revisions

m
making subsections here so that the env_shade section link actually exists
m (putting nav header parameters in more logical order)
m (making subsections here so that the env_shade section link actually exists)
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'''Single object shading'''
======Single object shading======


If there's already a vertex color property you can use Shift + W to activate "Paint Vertex Color Tool". With Control + W you can change the brush color. R + Hold Click + Move Mouse let you change the Brush size. The more vertices (points) you have the more detailed you can make the shadows/colors. But keep in mind that too many polygons can destroy collision which make characters fall through the ground.
If there's already a vertex color property you can use Shift + W to activate "Paint Vertex Color Tool". With Control + W you can change the brush color. R + Hold Click + Move Mouse let you change the Brush size. The more vertices (points) you have the more detailed you can make the shadows/colors. But keep in mind that too many polygons can destroy collision which make characters fall through the ground.
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'''Level-wide shading'''
======Level-wide shading======


[[Image:light_test_modtool.png|right|thumb]]
[[Image:light_test_modtool.png|right|thumb]]
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'''env_shade'''
======env_shade======


If you use env_shade use it with caution. It completely overwrites the vertex coloring.
If you use env_shade use it with caution. It completely overwrites the vertex coloring.