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(additional knowledge about channel count) |
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{{OBDtr| 0x14 | char[32] |EBEBEB| 61 63 35... | ac5lp1.aif | permutation sound name (reference to f.e. 09376-ac5lp1.aif.[[OBD:SNDD|SNDD]] of level 3) }} | {{OBDtr| 0x14 | char[32] |EBEBEB| 61 63 35... | ac5lp1.aif | permutation sound name (reference to f.e. 09376-ac5lp1.aif.[[OBD:SNDD|SNDD]] of level 3) }} | ||
|} | |} | ||
;Number of channels | |||
:By design the number of channels is supposed to be the same as that of the referenced SNDDs (this implies that all the SNDDs in a group are supposed to have the same channel count). | |||
:If for whatever reason the channel counts in OSGr and SNDD are ''not'' consistent, then the behaviour depends on whether the OSGr is referenced from an OSIm or from an OSAm: | |||
:*the channel count in an OSAm's OSGr determines the channel count of the decompressed sound buffer, therefore mono SNDDs will sound 2x higher/faster if the channel count in their OSGr is set to 2, and stereo SNDDs (e.g., music) will sound 2x lower/slower if the channel count in their OSGr is set to 1. | |||
:*the channel count in an OSIm's OSGr seems to have no effect if the SNDDs are mono, i.e. setting the OSGr's channel count to 2 does not result in a higher pitch. As for stereo SNDDs, apparently they cannot be used in an OSIm's OSGr at all. | |||
;Fury vocalizations | ;Fury vocalizations | ||
:Those are sped up by 1.14 in Oni, which explains why they sound weird when exported. | :Those are sped up by 1.14 in Oni, which explains why they sound weird when exported. |