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Oni 2 (Angel Studios): Difference between revisions

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→‎Controls: missed a couple 'O's
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In the following tables, a '*' means a short pause.
In the following tables, a '*' means a short pause.


△ is the strike (fast attack) button, and it produces various punches and kicks based upon your position in a combo sequence or the use of a directional modifier (that is, beginning to move in a certain direction right before attacking). ◯ is the heavy attack button, producing slower, presumably more powerful attacks. O and △ attacks can be interleaved and still build a combo, e.g. △, ◯ performs the same second attack as ◯, ◯ does.
△ is the strike (fast attack) button, and it produces various punches and kicks based upon your position in a combo sequence or the use of a directional modifier (that is, beginning to move in a certain direction right before attacking). ◯ is the heavy attack button, producing slower, presumably more powerful attacks. and △ attacks can be interleaved and still build a combo, e.g. △, ◯ performs the same second attack as ◯, ◯ does.


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Note that grappling was a work-in-progress and can cause animation glitches after it ends. After holding a target for a while, he will break free, but this sometimes causes the game to hang. When you have someone in a hold, you can press △ one or two times to elbow him in the head, but a third △ will kick him away. So the elbow attacks are intended as an optional prelude to either releasing him with X, kicking him with △, throwing him with O, or placing him in a painlock stance with ▢. When the victim is in a painlock, you can punch him in the head an unlimited number of times with △, but you can no longer throw him, only release him.
Note that grappling was a work-in-progress and can cause animation glitches after it ends. After holding a target for a while, he will break free, but this sometimes causes the game to hang. When you have someone in a hold, you can press △ one or two times to elbow him in the head, but a third △ will kick him away. So the elbow attacks are intended as an optional prelude to either releasing him with X, kicking him with △, throwing him with , or placing him in a painlock stance with ▢. When the victim is in a painlock, you can punch him in the head an unlimited number of times with △, but you can no longer throw him, only release him.


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