Jump to content

OniX: Difference between revisions

2,126 bytes added ,  Yesterday at 23:45
more logical arrangement of information
(Created page with "{|style="float:right;" border=1 cellspacing=0 |center|128px {|cellspacing=3 !colspan="2"|OniX |- |'''Developer:''' |align="right"|Team Chrysalis |- |''...")
 
(more logical arrangement of information)
(18 intermediate revisions by 2 users not shown)
Line 7: Line 7:
|align="right"|Team Chrysalis
|align="right"|Team Chrysalis
|-
|-
|'''Version:'''
|style="vertical-align:top;"|'''Version:'''
|align="right"|{{/Change log}}
|align="right"|{{/Change log}}<br>[[/Change log|Change log]]
|-
|-
|style="vertical-align:top;"|'''Supports:'''
|style="vertical-align:top;"|'''Supports:'''
|align="right"|Windows 98–<br>Windows 11
|align="right"|Windows 98–Windows 11
|-
|-
|'''Bug reporting:'''
|colspan="2" align="right"|Linux via Wine
|-
|colspan="2" align="right"|(Mac support coming later)
|-
|colspan="2"|'''Bug reporting:'''
|
|
|-
|-
|colspan="2" align="right"|#general channel on [[CommPort|Discord]]
|colspan="2" align="right"|#oni-general channel on [{{Discord}} Discord]
|}
|}
|}
|}


'''OniX''' is a fan-made rebuild of the [[Oni]] game application, yielding new possibilities for Oni in terms of modding, new engine features and support. The initial v1.0 release is intended to replicate "vanilla" Oni as closely as possible while fixing compatibility issues with modern systems and upgrading to a new game data versioning system that will make future improvements easy to roll out.
'''OniX''' is a fan-made rebuild of the [[Oni]] game application, yielding new possibilities for Oni in terms of modding, new engine features, and maintenance for modern operating systems. The initial v1.0 release is intended to replicate "vanilla" Oni as closely as possible while fixing compatibility issues with current operating systems and modern hardware (including HDPI<ref>High DPI, typically defined as a minimum of 220-240 dpi.<br>For an HDPI display, a backing scale above 1x is commonly used (where "1x" means a 1:1 ratio of physical pixel to logical point); this means that controls, text, and everything else on-screen is drawn with more pixels in order to prevent the screen contents from becoming too tiny.<br>The Retina displays on Macs with built-in screens use a 2x (4:1 pixels-per-point) scaling factor. A display in Microsoft Windows which is set to use scaling above 100% raises the effective DPI by using a fractional backing scale, e.g. 125% = 1.25x.<br>In Windows, OniX queries the monitor's effective DPI at its current scaling, and treats any effective DPI ≥ 192 as a 2x backing scale. Setting OniX to a resolution of "1280x960" on such a display will create a 640x480-point window which is drawn with a 2x scaling factor, containing 1280x960 pixels of content.</ref> and HRR<ref>High Refresh Rate, that is, anything above 60 Hz. OniX corrects timing issues and input issues which Oni.exe experienced at high refresh rates.</ref> displays) and upgrading to a new game data versioning system that will make future improvements easier to roll out. A legacy build is offered which will run in anything from Windows 98 to Windows 8. It does this by not supporting certain features of modern Windows which don't impact older computers anyway, e.g. HDPI support.


Therefore OniX does not (yet) support the [[Anniversary Edition]] modding system or implement any features/fixes of the [[Daodan DLL]].  
==Limitations==
Oni localizations with text in non-European scripts will not display correctly, and mods with textures above 256px or which use 32-bit transparency will not work! The features of the Daodan DLL, including those which enable support for the AE, will be brought to OniX in v1.1 or v1.2.
OniX does not (yet) support the [[Anniversary Edition]] modding system or implement any features/fixes of the [[Daodan DLL]]. Oni localizations with text in non-English scripts (European, Asian, Cyrillic) will not display correctly, and AE mods with large textures (above 256x256 px) or 32-bit transparency will not work. The features of the Daodan DLL, including full support of AE mods, will be brought to OniX in v1.1 or v1.2.


==Requirements==
==Requirements==
*The OniX application requires a retail copy of Oni (Mac or Windows version) or the Windows demo.
*OniX is just the game application, so it requires the game data from a retail copy of Oni for Windows or Mac. OniX can also run from the Windows demo data without any conversion if you rename GameDataFolder to GameDataFolderX. Linux can run OniX through Wine without any special configuration; see [[Playing in Linux]].
*A retail Windows/Mac Oni installation needs to have its game data converted before using OniX for the first time (instructions for this are in the download). In the case of the Windows demo, OniX will run without any data conversion.
 
*The game data will need to be converted before using OniX for the first time (instructions for this are in the download). However, the data conversion script does not support Windows 98 or Me, so the game data will need to be converted in a newer OS and then copied to a system running one of those OSes.


==Download==
==Download==
Mod Depot page: [http://mods.oni2.net/node/390 OniX (Windows)]
Windows:
* [http://mods.oni2.net/system/files/OniX-v1.0.0-Win_0.zip Download modern build] (Windows 10–Windows 11)
* [http://mods.oni2.net/system/files/OniX-v1.0.0-Win-legacy_0.zip Download legacy build] (Windows 98–Windows 8)
* [http://mods.oni2.net/node/390 Visit Mod Depot page]
 
==Notes==
<references/>


[[Category:Patches]]
[[Category:Patches]]