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{{update|This article contains links to the now defunct Oni Central Forum. Sections: Selected Wisdom}}
Autodesk's Mod Tool used to be the main choice for modders when working on level and character models (at least in Windows, since it's Windows-only). It was a free and accessible program, but has long since been discontinued. Nowadays, modders are encouraged to use [[Blender]] instead.
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==General information==
==Installation==
Full name: [https://www.moddb.com/downloads/autodesk-softimage-mod-tool-75 "Autodesk Softimage Mod Tool"]. Usually we just call it "Mod Tool" or "XSI", the old name of the program. '''[Note: It's no longer possible to download Softimage from Autodesk because the [https://www.autodesk.com/products/softimage/overview software was discontinued] by Autodesk in favor of their major software packages Maya and 3ds Max.]'''
Full name: "Autodesk Softimage Mod Tool". Usually we just call it "Mod Tool" or "XSI", the old name of the program.
 
'''Download'''
* '''Get it from [https://www.moddb.com/downloads/autodesk-softimage-mod-tool-75 Mod DB].'''
* It's no longer possible to download Softimage from Autodesk because the [https://www.autodesk.com/products/softimage/overview software was discontinued] by Autodesk in favor of their major software packages Maya and 3ds Max.
 
'''Newer Windows installations usually require .NET 2.0 to be installed before the XSI installer can fully run.'''
: Downloading and installing .Net 2.0 manually from the internet might not work.
: '''Therefore use the Windows search and look for "features".''' (Enable/disable Windows features.)
: From the Windows feature page install '''".NET framework 3.5 (includes .NET 2.0 and 3.0)"'''.


There are various ways to extend Mod Tool's range of functions: scripts (.vbs, .js), toolbars (.xsitb) and addons (.xsiaddon). They can be created on one's own and also shared with other users.
There are various ways to extend Mod Tool's range of functions: scripts (.vbs, .js), toolbars (.xsitb) and addons (.xsiaddon). They can be created on one's own and also shared with other users.


'''Wanted knowledge:'''
===Extensions===
* How to set up particles in Mod Tool? We still need an Oni particle editor!
* How to rig models and then extract the animation data?
* How to make complex new UV maps?
 
==Extensions==
'''links'''
'''links'''
* [http://www.si-community.com/community/viewtopic.php?f=35&t=796 "Roadkill" UV Tool]
* [https://www.si-community.com/community/viewtopic.php?f=35&t=796 "Roadkill" UV Tool]
* [http://web.archive.org/web/20121001104022/http://www.xsidatabase.com:80/content/drag_and_drop_obj_files_jscript drag and drop support for OBJ files]  
* [http://web.archive.org/web/20121001104022/http://www.xsidatabase.com:80/content/drag_and_drop_obj_files_jscript drag and drop support for OBJ files]  
* [http://www.si-community.com/community/viewtopic.php?f=35&t=797 OBJ exporter]
* [https://www.si-community.com/community/viewtopic.php?f=35&t=797 OBJ exporter]
* [http://mods.oni2.net/node/210 OBJ + OFGA exporter] for Oni
* [http://mods.oni2.net/node/210 OBJ + OFGA exporter] for Oni
** might need the regular OBJ exporter to be installed first
** might need the regular OBJ exporter to be installed first
* [http://mods.oni2.net/node/210 adjusting existing fw throws] [https://www.youtube.com/watch?v=vDTPYfvMf4M (instructions)]
* [http://mods.oni2.net/node/210 adjusting existing fw throws] [https://www.youtube.com/watch?v=vDTPYfvMf4M (instructions)]
* ''put more links here''




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  end if
  end if
  end function
  end function


==Selected wisdom==
==Selected wisdom==
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** B) goto Model > Modify > Poly. Mesh > Bridge Boundary Points/Edges (if blue lines appear try to disable the checkbox "Angle > 90")
** B) goto Model > Modify > Poly. Mesh > Bridge Boundary Points/Edges (if blue lines appear try to disable the checkbox "Angle > 90")
* merging two objects at blue lines: merge the objects at first, then proceed with the point above "filling a hole"
* merging two objects at blue lines: merge the objects at first, then proceed with the point above "filling a hole"
* '''merging two objects with UVs''': Create > Poly. Mesh > [http://cryrid.com/images/temp/XSI/merge_materials.jpg Merge]
* '''merging two objects with UVs''': Create > Poly. Mesh > [https://web.archive.org/web/20160225163131/http://cryrid.com/images/temp/XSI/merge_materials.jpg Merge]
** extracted Oni characters have their materials and hence textures directly grouped under the mesh (see Explorer)
** extracted Oni characters have their materials and hence textures directly grouped under the mesh (see Explorer)
** when adding (merging) a new part to the existing mesh, the materials/textures will be grouped under (Explorer again) mesh > Polygon Mesh > Clusters > ...
** when adding (merging) a new part to the existing mesh, the materials/textures will be grouped under (Explorer again) mesh > Polygon Mesh > Clusters > ...
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[[File:XSI_Mod_Tool_PPG.png|thumb]]
[[Image:XSI_Mod_Tool_PPG.png|thumb]]


  ' '''[23] building a form (PPG)'''
  ' '''[23] building a form (PPG)'''
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[[File:XSI_Mod_Tool_UserDataBlob.png|thumb]]
[[Image:XSI_Mod_Tool_UserDataBlob.png|thumb]]


  ' '''[24] UserDataBlob'''
  ' '''[24] UserDataBlob'''
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[[File:XSI_Mod_Tool_SelectNeighborObj_obj_5.png|thumb|SelectNeighborObj obj 5]]
[[Image:XSI_Mod_Tool_SelectNeighborObj_obj_5.png|thumb|SelectNeighborObj obj 5]]
  ' '''[35] working with hierarchies'''  
  ' '''[35] working with hierarchies'''  
   
   
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* https://www.youtube.com/watch?v=ioMQ2rBVO4g
* https://www.youtube.com/watch?v=ioMQ2rBVO4g
* http://dot3d.blogspot.com/2009/10/softimage-ice-tree-building-step-by.html
* http://dot3d.blogspot.com/2009/10/softimage-ice-tree-building-step-by.html
* [http://www.si-community.com/community/viewtopic.php?f=41&t=1707 an ICE tutorial thread]
* [https://www.si-community.com/community/viewtopic.php?f=41&t=1707 an ICE tutorial thread]
* [https://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html?url=files/ICE_trees_DebuggingICETrees.htm,topicNumber=d30e269791 ICE trees Debugging]
* [https://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html?url=files/ICE_trees_DebuggingICETrees.htm,topicNumber=d30e269791 ICE trees Debugging]
* <nowiki>https://support.solidangle.com/display/SItoAUG/ICE</nowiki> (dead link)
* <nowiki>https://support.solidangle.com/display/SItoAUG/ICE</nowiki> (dead link)


==Wanted knowledge==
* How to set up particles in Mod Tool? We still need an Oni particle editor!
* How to rig models and then extract the animation data?
* How to make complex new UV maps?


[[Category:Modding tutorials]][[Category:Windows-only modding tools]]
[[Category:Modding tutorials]][[Category:Outdated modding tools]][[Category:Windows-only modding tools]]
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