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Oni (PlayStation 2): Difference between revisions

adding three more differences, rearranging a couple to be in chronological order
(→‎Visual differences: now with more subtitles!)
(adding three more differences, rearranging a couple to be in chronological order)
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==Gameplay differences==
==Gameplay differences==
* The cooldown exploit has been fixed.
* The cooldown exploit has been fixed.
* The AI for the androids in Training is glitchy or overly aggressive. They might try to attack you after beating Karen, and they sometimes forget the program they're supposed to be following and attack you. It remains to be seen if this is an overall glitch with AI in the PS2 version.
* In the opening cutscene for Chapter 13, Konoko fires two or three times at the glass in the ceiling instead of once.


==Visual differences==
==Visual differences==
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* The intro and outro movies are 30fps instead of 15fps, and intro in particular looks better on PS2. (These movies were turned into mod packages for PC Oni called "HQ Movies (Mac)" and "HQ Intro Movie (Windows)".)
* The intro and outro movies are 30fps instead of 15fps, and intro in particular looks better on PS2. (These movies were turned into mod packages for PC Oni called "HQ Movies (Mac)" and "HQ Intro Movie (Windows)".)
* The intro on PC starts with the Bungie logo sequence and then plays the anime intro as part of one movie, but on PS2 there are two intro movies: the first contains the added Rockstar logo sequence (with a special Konoko-based presentation) and the original PC Bungie logo sequence, and this movie is unskippable (unless you apply the patch below). The second movie contains the original anime intro.
* The intro on PC starts with the Bungie logo sequence and then plays the anime intro as part of one movie, but on PS2 there are two intro movies: the first contains the added Rockstar logo sequence (with a special Konoko-based presentation) and the original PC Bungie logo sequence, and this movie is unskippable (unless you apply the patch below). The second movie contains the original anime intro.
* Outro's credits are somewhat different; see [[Quotes/Credits#PS2_outro_differences|HERE]] for details.
* Instead of using Trailer and Farewell as the backing music for the credits, PS2 Oni has an original house beat. This is probably because the PC credits are 171 seconds long, but in the NTSC version of PS2 Oni they take 156 seconds, and in PAL they take 204 seconds.  (Running video at 25fps vs. 30fps does not account for this difference, and the credits are identical; the PAL version just scrolls the credits more slowly for some reason.) In any case, to cover these new credits sequences, a new backing track was composed by non-Bungie staff.
* Different Main Menu.
* Different Main Menu.
* When loading a level, instead of a progress bar against a black background, PS2 Oni has a proper loading screen – the game cycles through three different backgrounds for these.
* When loading a level, instead of a progress bar against a black background, PS2 Oni has a proper loading screen – the game cycles through three different backgrounds for these.
* The splashscreens for each level use the same images as on PC, but the title overlay has a different style.
* The splashscreens for each level use the same images as on PC, but the title overlay has a different style.
* Karen in Training is using the dark-haired female cop model, probably a result of Rockstar's efforts to conserve resources due to limited memory.
* Some of Shinatama's un-subtitled instructions in the PC version of Training are subtitled on PS2, but not all. Some of these PS2 subtitles are abbreviated transcriptions:
* Some of Shinatama's un-subtitled instructions in the PC version of Training are subtitled on PS2, but not all. Some of these PS2 subtitles are abbreviated transcriptions:
** SNDD: "00_01_76 Be careful, Konoko! Some attacks are so powerful that they can stagger you even if you block them. Some super moves are so strong they can't be blocked at all!"
** SNDD: "00_01_76 Be careful, Konoko! Some attacks are so powerful that they can stagger you even if you block them. Some super moves are so strong they can't be blocked at all!"
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::: "00_01_86 Shinatama: Perfect! Let's try firing on some moving targets."
::: "00_01_86 Shinatama: Perfect! Let's try firing on some moving targets."
:::"00_01_88 Shinatama: Walk over to the table on the right. See the weapon lying there? That's a plasma rifle. Pick it up."
:::"00_01_88 Shinatama: Walk over to the table on the right. See the weapon lying there? That's a plasma rifle. Pick it up."
* Instead of using Trailer and Farewell as the backing music for the credits, PS2 Oni has an original house beat. This is probably because the PC credits are 171 seconds long, but in the NTSC version of PS2 Oni they take 156 seconds, and in PAL they take 204 seconds.  (Running video at 25fps vs. 30fps does not account for this difference, and the credits are identical; the PAL version just scrolls the credits more slowly for some reason.) In any case, to cover these new credits sequences, a new backing track was composed by non-Bungie staff.
* Outro's credits are somewhat different; see [[Quotes/Credits#PS2_outro_differences|HERE]] for details.


==Binary differences==
==Binary differences==