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AE:Weapons: Difference between revisions

m
localized images
(→‎Telekinetic bracelet: seems like we should fix this even though the page is obsolete, so that the info on the wiki is consistent)
m (localized images)
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*in the hex editing window, change the value at 0xD4 from 0E 3E 08 00 to 0C A6 00 00 (if you want it to reload with energy cells) or to 08 A6 00 00 (if you want it to reload with ballistic ammo)
*in the hex editing window, change the value at 0xD4 from 0E 3E 08 00 to 0C A6 00 00 (if you want it to reload with energy cells) or to 08 A6 00 00 (if you want it to reload with ballistic ammo)


http://edt.oni2.net/images/WMClite.jpg
[[Image:WMC lite hex changes.jpg]]


Then you get what I call WMC Lite : something like a regular weapon, that AI can pick up and reload if they have the right ammo, and something you can move normally with. Plus fading plus laser sight plus ammo meter. Plus holstering, even though it looks super-weird.
Then you get what I call WMC Lite : something like a regular weapon, that AI can pick up and reload if they have the right ammo, and something you can move normally with. Plus fading plus laser sight plus ammo meter. Plus holstering, even though it looks super-weird.
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* Replace it with '''w13_muro_e01''' (Thunderbolt) or '''w14_muro_e01''' (Blanka)
* Replace it with '''w13_muro_e01''' (Thunderbolt) or '''w14_muro_e01''' (Blanka)


http://edt.oni2.net/images/MMTractor.jpg
[[Image:MM Tractor hex changes.jpg]]