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→‎History of modding with Blender: It's not that rigging never worked in XSI, it's that we've never figured it out there. Also minor grammatical edits.
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(→‎History of modding with Blender: It's not that rigging never worked in XSI, it's that we've never figured it out there. Also minor grammatical edits.)
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==History of modding with Blender==
==History of modding with Blender==
[[Mod Tool|XSI Mod Tool 7.5]], a free version of Autodesk Softimage from 2009, had the fewest problems in handling Oni's assets and animations, it was relative easy to learn and use. Up until 2019, it was Oni community's 3D program of choice.
[[Mod Tool|XSI Mod Tool 7.5]], a free version of Autodesk Softimage from 2009, had the fewest problems in handling Oni's assets and animations, it was relatively easy to learn and use. Up until 2019, it was Oni community's 3D program of choice.


Blender had a notoriously bad user interface and couldn't handle DAE files very well. [[#Oni-specific_issues_with_Blender|Beside other problems]], most important the expected rotation order and up-axis were different between XSI and Blender.
Blender at that time had a notoriously bad user interface and couldn't handle DAE files very well. [[#Oni-specific_issues_with_Blender|Besides other problems]], most importantly the expected rotation order and up-axis were different between XSI and Blender.


After an overhaul in version 2.80 Blender's user-friendliness and [http://oni.bungie.org/forum/viewtopic.php?pid=52588#p52588 support for vertex shading in DAE] was improved. At the same time more and more users had problems to run XSI on their PCs.
After an interface overhaul in version 2.80 Blender's user-friendliness and [http://oni.bungie.org/forum/viewtopic.php?pid=52588#p52588 support for vertex shading in DAE] was improved. At the same time more and more users had problems to run XSI on their PCs.


By 2019 demands got louder to support Blender made animations. [[OniSplit]] received an update (<tt>-blender</tt>) so it could read such animations. Also, rigging never fully worked in XSI so between 2020 and 2022 an [[Using the Rigify animation rig|animation rig]] tailor-fit for making Oni animations - alongside a new addon named [[BlenderOni]] - was created. It was the last nail in the coffin of XSI.
By 2019 demands got louder to support Blender made animations. [[OniSplit]] received an update (<tt>-blender</tt>) so it could read such animations. Also, rigging was never fully figured out in XSI so between 2020 and 2022 an [[Using the Rigify animation rig|animation rig]] tailor-fit for making Oni animations - alongside a new addon named [[BlenderOni]] - was created. It was the last nail in the coffin of XSI.


==Tutorials and resources==
==Tutorials and resources==
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