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Hi! I'm just a 17 years old girl from Russia. I'm new to Oni Community, but I really love this game! Currently I'm trying to explore GeySer's [[Lightmapping levels|lightmapping method]] with new software. | Hi! I'm just a 17 years old girl from Russia. I'm new to Oni Community, but I really love this game! Currently I'm trying to explore GeySer's [[Lightmapping levels|lightmapping method]] with new software. | ||
Second ''Objective'' ^_^ of my work is to change level geometry a bit (but it is not random changing). I'm trying to re-create look&feel of PRE-Beta levels, but this project is just starting right now (and not really successfully). The only improvement (not counting Lightmaps) that stays in Work-In-Progress stage is Transparent Railings in TCTF HQ (as [[Pre-beta content#TCTF Regional Headquarters|here]], in '''"The Atrium"''' section). When I'll finish it, I'll upload the resulting images and compressed ''7-Zip'' file with level to my G-Drive | Second ''Objective'' ^_^ of my work is to change level geometry a bit (but it is not random changing). I'm trying to re-create look&feel of PRE-Beta levels, but this project is just starting right now (and not really successfully). The only improvement (not counting Lightmaps) that stays in Work-In-Progress stage is Transparent Railings in TCTF HQ (as [[Pre-beta content#TCTF Regional Headquarters|here]], in '''"The Atrium"''' section). When I'll finish it, I'll upload the resulting images and compressed ''7-Zip'' file with level to my G-Drive. | ||
[[Image:Mai X user page.png|thumb]] | [[Image:Mai X user page.png|thumb]] | ||
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* [https://blenderartists.org/t/global-illumination-in-eevee-vs-cycles/1156594 Global Illumination in Cycles] (instead of original Radiosity) - this is new feature in Blender which uses emissive materials. We need it because Radiosity was removed from Blender since v2.50. | * [https://blenderartists.org/t/global-illumination-in-eevee-vs-cycles/1156594 Global Illumination in Cycles] (instead of original Radiosity) - this is new feature in Blender which uses emissive materials. We need it because Radiosity was removed from Blender since v2.50. | ||
* [https://youtu.be/_yczciMYv4Y Multi-Tile UV or UDIM UV tutorial] - UDIM UVs are used for applying '''multiple''' textures to '''one''' object with '''one''' UV channel. This technology can be used instead of Multi-Lighmapping script. That original Multi-Lightmapping script is gone. | * [https://youtu.be/_yczciMYv4Y Multi-Tile UV or UDIM UV tutorial] - UDIM UVs are used for applying '''multiple''' textures to '''one''' object with '''one''' UV channel. This technology can be used instead of Multi-Lighmapping script. That original Multi-Lightmapping script is gone. | ||
* [https://github.com/AsgerSuhr/UDIM_baking UDIM Baker addon] (also avaliable | * [https://github.com/AsgerSuhr/UDIM_baking UDIM Baker addon] (also avaliable [https://drive.google.com/file/d/10ggu0W0Gqws9CJGl-m2963GKfUTHk9Za/view?usp=sharing here].) - This is an essential part of working with UDIMs. You cannot bake all UDIM tiles with regular '''Bake''' button in Blender. So this addon brings the ability to bake all UDIM tiles with just one click. | ||
But the '''main''' issue with UDIM is still ''exist'': does OniSplit support UDIM and can COLLADA geometry with UDIM UVs be imported into Oni correctly? | But the '''main''' issue with UDIM is still ''exist'': does OniSplit support UDIM and can COLLADA geometry with UDIM UVs be imported into Oni correctly? | ||
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== TCTF HQ Railings == | == TCTF HQ Railings == | ||
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Yes... I'm still trying to do this. | Yes... I'm still trying to do this. [https://drive.google.com/file/d/10UOEpnqs6O3hfdeqrrX1eOUMCsgJhnBZ/view?usp=sharing Here] is the video that demonstrates Transparent Railings with new laser holders. | ||
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