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OBD:M3GM: Difference between revisions

28 bytes added ,  15 November 2022
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(PS2 implementation of M3GM (not yet fully understood))
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Current assumption is that they are color indices, but it is unclear what palette is referenced.  
Current assumption is that they are color indices, but it is unclear what palette is referenced.  
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{{OBDtr|0x24|link    |FFFFC8|01 67 00 00|103  | broken texture link (there is no instance 103 (!) and the relevant texture is 00104-_axis.[[OBD:TXMP|TXMP]] }}
{{OBDtr|0x24|link    |FFFFC8|01 67 00 00|103  | broken texture link (there is no instance 103 (!) and the relevant texture for this mesh is the orphaned 00104-_axis.[[OBD:TXMP|TXMP]]) }}
{{OBDtr|0x28|link    |C8FFC8|00 00 00 00|unused| supposedly the same GMAN link (geometry animation) as for PC and Mac }}
{{OBDtr|0x28|link    |C8FFC8|00 00 00 00|unused| supposedly the same GMAN link (geometry animation) as for PC and Mac }}
{{OBDtr|0x2C|char[20]|C8FFFF|AD DE      |dead  | unused}}
{{OBDtr|0x2C|char[20]|C8FFFF|AD DE      |dead  | unused}}