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(PS2 implementation of M3GM (not yet fully understood)) |
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Current assumption is that they are color indices, but it is unclear what palette is referenced. | Current assumption is that they are color indices, but it is unclear what palette is referenced. | ||
}} | }} | ||
{{OBDtr|0x24|link |FFFFC8|01 67 00 00|103 | broken texture link (there is no instance 103 (!) and the relevant texture is 00104-_axis.[[OBD:TXMP|TXMP]] }} | {{OBDtr|0x24|link |FFFFC8|01 67 00 00|103 | broken texture link (there is no instance 103 (!) and the relevant texture for this mesh is the orphaned 00104-_axis.[[OBD:TXMP|TXMP]]) }} | ||
{{OBDtr|0x28|link |C8FFC8|00 00 00 00|unused| supposedly the same GMAN link (geometry animation) as for PC and Mac }} | {{OBDtr|0x28|link |C8FFC8|00 00 00 00|unused| supposedly the same GMAN link (geometry animation) as for PC and Mac }} | ||
{{OBDtr|0x2C|char[20]|C8FFFF|AD DE |dead | unused}} | {{OBDtr|0x2C|char[20]|C8FFFF|AD DE |dead | unused}} |