5,389
edits
m (minor fixes) |
(→PS2 implementation: notes about what's left to document) |
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Line 320: | Line 320: | ||
The TREX file has all the combat-relevant stuff as well as some stuff that isn't necessary combat-related (e.g., vocalizations, turning angle, moving direction). | The TREX file has all the combat-relevant stuff as well as some stuff that isn't necessary combat-related (e.g., vocalizations, turning angle, moving direction). | ||
The block between 0x008 and 0x0F0 is exactly the extent block between 0x058 and 0x140 in the PC/Mac TRAM. After that come the other 6 .raw links that were stripped from the reduced TRAM, the impact particle name, and the two direct TRAM links, which accounts for all the data up to 0x150 in the PC/TRAM. Some data fields from the end of PC/Mac TRAM are confirmed to be missing on PS2 (e.g., the frame rate is implied to be 60 Hz), but some of the correspondence is still not documented or thoroughly confirmed. | |||
{|cellpadding=3 cellspacing=0 style="line-height:13px" | {|cellpadding=3 cellspacing=0 style="line-height:13px" | ||
{{HexRow|0x000| | {{HexRow|0x000| |