5,389
edits
(→PS2 implementation: two more fields located; almost done) |
m (minor fixes) |
||
Line 74: | Line 74: | ||
{{OBDtr| 0x04C | bitset32 |FFC8FF| 00 00 00 00 | 0 | replaced parts; same bitset layout as above; only overlay TRAMs other than aiming-screen ones "replace" parts. }} | {{OBDtr| 0x04C | bitset32 |FFC8FF| 00 00 00 00 | 0 | replaced parts; same bitset layout as above; only overlay TRAMs other than aiming-screen ones "replace" parts. }} | ||
{{OBDtr| 0x050 | float |FFC800| 00 00 00 00 | 0.000000 | final rotation in radians (for anims that make you turn) }} | {{OBDtr| 0x050 | float |FFC800| 00 00 00 00 | 0.000000 | final rotation in radians (for anims that make you turn) }} | ||
{{OBDtr| 0x054 | int16 |C800C8| 01 00 | 1 | main | {{OBDtr| 0x054 | int16 |C800C8| 01 00 | 1 | main moving direction; the following directions are possible: | ||
:0 - none | :0 - none | ||
:1 - forward | :1 - forward | ||
Line 260: | Line 260: | ||
{{HexRow|0x30| | {{HexRow|0x30| | ||
|00|00|00|00|01|00|00|00|06|00|16|00|16|00|00|00| | |00|00|00|00|01|00|00|00|06|00|16|00|16|00|00|00| | ||
|FF|FF|FF|FF| | |FF|FF|FF|FF|C8|C8|FF|FF|EE|EE|EE|EE|C5|C5|C5|C5| | ||
|C8|C8|C8|C8|00|00|00|00|DD|DD|DD|DD|FF|FF|FF|FF| | |C8|C8|C8|C8|00|00|00|00|DD|DD|DD|DD|FF|FF|FF|FF| | ||
|FF|FF|FF|FF| | |FF|FF|FF|FF|C8|C8|FF|FF|FF|FF|FF|FF|8A|8A|8A|8A| | ||
|°°°°°°°°°°°°°°°° | |°°°°°°°°°°°°°°°° | ||
}} | }} | ||
Line 298: | Line 298: | ||
{{OBDtr| 0x030 | bitset32 |FFC8FF| 00 00 00 00 | 0 | replaced parts; used by non-aiming overlays (same as PC/Mac 0x04C) }} | {{OBDtr| 0x030 | bitset32 |FFC8FF| 00 00 00 00 | 0 | replaced parts; used by non-aiming overlays (same as PC/Mac 0x04C) }} | ||
{{OBDtr| 0x034 | int16 |C800C8| 01 00 | 1 | moving direction }} | {{OBDtr| 0x034 | int16 |C800C8| 01 00 | 1 | moving direction }} | ||
{{OBDtr| 0x036 | | {{OBDtr| 0x036 | int16 |FF00FF| 00 00 | 1 | unknown }} | ||
{{OBDtr| 0x038 | int16 |EEDDFF| 06 00 | 6 | compression size }} | {{OBDtr| 0x038 | int16 |EEDDFF| 06 00 | 6 | compression size }} | ||
{{OBDtr| 0x03A | int16 |EEDDFF| 16 00 | 22 | animation type (from anim_types.[[OBD:StNA|StNA]]) }} | {{OBDtr| 0x03A | int16 |EEDDFF| 16 00 | 22 | animation type (from anim_types.[[OBD:StNA|StNA]]) }} |