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edits
m (→PS2 implementation: oops) |
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{{OBD_Table_Header}} | {{OBD_Table_Header}} | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
{{OBDtr| 0x90 | int32 |C8FFC8| 56 00 | {{OBDtr| 0x90 | int32 |C8FFC8| 56 00 00 00 | 86 | index of the 256-color palette used by this texture (starts at 0x15800 in level3_palette.pal) }} | ||
{{OBDtr| 0x94 | int32 |C8FFFF| 10 00 00 00 | 16 | palette pixel format #16 (32-bit RGB, with inactive alpha); the other recurrent format is #17 (32-bit RGBA) }} | {{OBDtr| 0x94 | int32 |C8FFFF| 10 00 00 00 | 16 | palette pixel format #16 (32-bit RGB, with inactive alpha); the other recurrent format is #17 (32-bit RGBA) }} | ||
{{OBDtr| 0x98 | link |FFC8FF| 00 00 00 00 | unused | link to a [[OBD:TXAN|TXAN]] file; used if this texture is animated }} | {{OBDtr| 0x98 | link |FFC8FF| 00 00 00 00 | unused | link to a [[OBD:TXAN|TXAN]] file; used if this texture is animated }} |