Mod Tool: Difference between revisions

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removed Update template and am not replacing it with Integrate because there's no need to spend time integrating a tutorial for long-discontinued software; raised the lede to an infobox to make it more visible
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m (removed Update template and am not replacing it with Integrate because there's no need to spend time integrating a tutorial for long-discontinued software; raised the lede to an infobox to make it more visible)
 
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{{fmbox
  | text = Autodesk's Mod Tool used to be the main choice for modders when working on level and character models (at least in Windows, since it's Windows-only). It was a free and accessible program, but has long since been discontinued. Nowadays, modders are encouraged to use [[Blender]] instead.
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: [[Mod_Tool/Oni_level_rebuilder]]
: [[Mod_Tool/Oni_level_rebuilder]]
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Nowadays, modders are supposed to use [[Blender]].


==Installation==
==Installation==
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'''Download'''
'''Download'''
* '''Get it from [https://www.moddb.com/downloads/autodesk-softimage-mod-tool-75 moddb].'''
* '''Get it from [https://www.moddb.com/downloads/autodesk-softimage-mod-tool-75 ModDB].'''
* It's no longer possible to download Softimage from Autodesk because the [https://www.autodesk.com/products/softimage/overview software was discontinued] by Autodesk in favor of their major software packages Maya and 3ds Max.
* It's no longer possible to download Softimage from Autodesk because the [https://www.autodesk.com/products/softimage/overview software was discontinued] by Autodesk in favor of their major software packages Maya and 3ds Max.


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===Extensions===
===Extensions===
'''links'''
'''links'''
* [http://www.si-community.com/community/viewtopic.php?f=35&t=796 "Roadkill" UV Tool]
* [https://www.si-community.com/community/viewtopic.php?f=35&t=796 "Roadkill" UV Tool]
* [http://web.archive.org/web/20121001104022/http://www.xsidatabase.com:80/content/drag_and_drop_obj_files_jscript drag and drop support for OBJ files]  
* [http://web.archive.org/web/20121001104022/http://www.xsidatabase.com:80/content/drag_and_drop_obj_files_jscript drag and drop support for OBJ files]  
* [http://www.si-community.com/community/viewtopic.php?f=35&t=797 OBJ exporter]
* [https://www.si-community.com/community/viewtopic.php?f=35&t=797 OBJ exporter]
* [http://mods.oni2.net/node/210 OBJ + OFGA exporter] for Oni
* [http://mods.oni2.net/node/210 OBJ + OFGA exporter] for Oni
** might need the regular OBJ exporter to be installed first
** might need the regular OBJ exporter to be installed first
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==Selected wisdom==
==Selected wisdom==
We've also a [http://oni.bungie.org/forum/viewtopic.php?id=1229 tutorial thread on OCF.]
We've also got a [https://web.archive.org/web/20160224195021/http://oni.bungie.org/forum/viewtopic.php?id=1229 tutorial thread on OCF.]


Hotkey list can be found [http://www.keyxl.com/aaacbe0/415/SoftImage-XSI-keyboard-shortcuts.htm here].
Hotkey list can be found [http://www.keyxl.com/aaacbe0/415/SoftImage-XSI-keyboard-shortcuts.htm here].
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** B) goto Model > Modify > Poly. Mesh > Bridge Boundary Points/Edges (if blue lines appear try to disable the checkbox "Angle > 90")
** B) goto Model > Modify > Poly. Mesh > Bridge Boundary Points/Edges (if blue lines appear try to disable the checkbox "Angle > 90")
* merging two objects at blue lines: merge the objects at first, then proceed with the point above "filling a hole"
* merging two objects at blue lines: merge the objects at first, then proceed with the point above "filling a hole"
* '''merging two objects with UVs''': Create > Poly. Mesh > [http://cryrid.com/images/temp/XSI/merge_materials.jpg Merge]
* '''merging two objects with UVs''': Create > Poly. Mesh > [https://web.archive.org/web/20160225163131/http://cryrid.com/images/temp/XSI/merge_materials.jpg Merge]
** extracted Oni characters have their materials and hence textures directly grouped under the mesh (see Explorer)
** extracted Oni characters have their materials and hence textures directly grouped under the mesh (see Explorer)
** when adding (merging) a new part to the existing mesh, the materials/textures will be grouped under (Explorer again) mesh > Polygon Mesh > Clusters > ...
** when adding (merging) a new part to the existing mesh, the materials/textures will be grouped under (Explorer again) mesh > Polygon Mesh > Clusters > ...
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* https://www.youtube.com/watch?v=ioMQ2rBVO4g
* https://www.youtube.com/watch?v=ioMQ2rBVO4g
* http://dot3d.blogspot.com/2009/10/softimage-ice-tree-building-step-by.html
* http://dot3d.blogspot.com/2009/10/softimage-ice-tree-building-step-by.html
* [http://www.si-community.com/community/viewtopic.php?f=41&t=1707 an ICE tutorial thread]
* [https://www.si-community.com/community/viewtopic.php?f=41&t=1707 an ICE tutorial thread]
* [https://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html?url=files/ICE_trees_DebuggingICETrees.htm,topicNumber=d30e269791 ICE trees Debugging]
* [https://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html?url=files/ICE_trees_DebuggingICETrees.htm,topicNumber=d30e269791 ICE trees Debugging]
* <nowiki>https://support.solidangle.com/display/SItoAUG/ICE</nowiki> (dead link)
* <nowiki>https://support.solidangle.com/display/SItoAUG/ICE</nowiki> (dead link)