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Modding brainstorms: Difference between revisions

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*adding a new move such as a grab (perhaps stabbing his target with his hand) or a massive throw
*adding a new move such as a grab (perhaps stabbing his target with his hand) or a massive throw


You might say, "Now, hold on, we don't want to make an impossible fight here." But notice point #2 above; it's unclear to what extent Konoko is using, or needs to use, her Daodan abilities to beat Muro. What if we present the fight as being too difficult for her unless she uses hypoes to go into an overpower state? It can be hinted in the Pause Game screen earlier in the mission that she needs to save hypoes for this fight so the player has fair warning. And using a modded ONCC and/or some BSL, we could have her abilities increase dramatically while in overpower, so that she can fight Muro with better odds.
You might say, "Now, hold on, we don't want to make an impossible fight here." But notice point #2 above; it's unclear to what extent Konoko is using, or needs to use, her Daodan abilities to beat Muro. What if we present the fight as being too difficult for her unless she uses hypos to go into an overpower state? It can be hinted in the objective text earlier in the mission that she needs to save hypos for this fight so the player has fair warning. And using a modded ONCC and/or some BSL, we could have her abilities increase dramatically while in overpower, so that she can fight Muro with better odds.


Well, what do y'all think? And feel free to correct me if I mis-stated your point of view, Loser. --'''Iritscen'''
Well, what do y'all think? And feel free to correct me if I mis-stated your point of view, Loser. --'''Iritscen'''