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Modding brainstorms: Difference between revisions

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==New/revised scenarios==
==New/revised scenarios==
"Reshuffled or upgraded binaries are worthless without some genuinely inventive level logic." - geyser
"Reshuffled or upgraded binaries are worthless without some genuinely inventive level logic." - '''geyser'''


;Taking advantage of savepoint slots
;Taking advantage of savepoint slots
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::::::::Second try. Here's (<nowiki>https://dl.getdropbox.com/u/139715/sound_detection.avi</nowiki>, dead link) the vid in full glory. Don't become irritated by the extra sound sphere... Well, we haven't tested a bigger gun shot radius but I agree with you that the chances are high that it would lead to new problems. --'''Paradox'''
::::::::Second try. Here's (<nowiki>https://dl.getdropbox.com/u/139715/sound_detection.avi</nowiki>, dead link) the vid in full glory. Don't become irritated by the extra sound sphere... Well, we haven't tested a bigger gun shot radius but I agree with you that the chances are high that it would lead to new problems. --'''Paradox'''
:::::::::Thank you, I can see the line now, and the .jpg really helps explain things for me. I think I will withdraw my suggestion about increasing any sound radii. I would still like to see how the game plays with the change in firepower, though. It's not an urgent thing though, so let's just keep it in mind for someone to try in the future. --'''Iritscen'''
:::::::::Thank you, I can see the line now, and the .jpg really helps explain things for me. I think I will withdraw my suggestion about increasing any sound radii. I would still like to see how the game plays with the change in firepower, though. It's not an urgent thing though, so let's just keep it in mind for someone to try in the future. --'''Iritscen'''
==Training level==
The training course is the most absurd part of many games: in Oni's case {{C|0}} is less serious than {{C|11}}, by far. Thus, it is more suitable for blatant cameos. For example, both Motoko Kusanagi from GITS and Gally/Alita from [[GUNNM]] could appear as "sparring partners" late in the training course, probably not in the "default" course but hidden or unlocked in some way. They'd be presented as advanced training droids paying homage to famous anime fighting babes.
Another thing to do is to build some pressure by having Griffin, Kerr, [[Casey]] and a bunch of other cops and scientists supervise Konoko's training in silence (through windows and force fields ahead of Konoko's progression). Casey may join Konoko in one of the training rooms, either to provide some storyline background or to introduce the basic elements of teamplay (both to be developed in {{C|1}} and beyond). --'''geyser'''


==AI improvements==
==AI improvements==
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;Smart alarm behavior
;Smart alarm behavior
Loser wanted to make the AI attack you even when trying to get to an alert console.  I don't think he made any changes in that regard yet, but I was chasing down a ninja Comguy who wanted to push the alert button, and when I got in his way, he *did* attack me. I think that further increasing the likeliness of the AI to attack you while in run-for-alert-console mode is not necessary, and maybe even a bad idea, since they can now dash as fast as Konoko, and so it's much more exciting/frightening when they run for the console. Staying and fighting would make them less of a threat, really, since after pressing the button they will fight you anyway and then you will also have other problems to deal with too. So I vote for "no change" in this regard. --'''Iritscen
Loser wanted to make the AI attack you even when trying to get to an alert console.  I don't think he made any changes in that regard yet, but I was chasing down a ninja Comguy who wanted to push the alert button, and when I got in his way, he *did* attack me. I think that further increasing the likeliness of the AI to attack you while in run-for-alert-console mode is not necessary, and maybe even a bad idea, since they can now dash as fast as Konoko, and so it's much more exciting/frightening when they run for the console. Staying and fighting would make them less of a threat, really, since after pressing the button they will fight you anyway and then you will also have other problems to deal with too. So I vote for "no change" in this regard. --'''Iritscen'''


:"This is a mistake". The point of Loser's aproach is that AI will interrupt their console-running job only when the player is about to take advantage of them (e.g., tackle them - Konoko still dashes faster than anyone except for Ninjas - or backbreak them at the console). They will then resume running as soon as they've put some distance between them and the player (e.g., by knocking the player down and/or retreating). This should much more consistent than the way it happens with the original AI: if you force a console-running AI to fight back, they typically won't resume the alarm-running job when they have the chance. --'''geyser'''
:"This is a mistake". The point of Loser's aproach is that AI will interrupt their console-running job only when the player is about to take advantage of them (e.g., tackle them - Konoko still dashes faster than anyone except for Ninjas - or backbreak them at the console). They will then resume running as soon as they've put some distance between them and the player (e.g., by knocking the player down and/or retreating). This should much more consistent than the way it happens with the original AI: if you force a console-running AI to fight back, they typically won't resume the alarm-running job when they have the chance. --'''geyser'''