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OBD:ONWC: Difference between revisions

43 bytes added ,  24 September 2006
Line 607: Line 607:
| BGCOLOR="#8C8CCC" | 00 00 34 43
| BGCOLOR="#8C8CCC" | 00 00 34 43
| 180.000000
| 180.000000
| ALIGN=LEFT | maximal range at which AI dodge/hide when fired at with this weapon (180 for w1_tap, 150 for w2_sap, 120 for w4_psm)
| ALIGN=LEFT | Length of *tunnel* which aims from weapon and surrounds projectile's path. When AI collides with this *tunnel*, it tries to dodge/hide. Can be seen by ai2_showfiringspreads=1  (180 for w1_tap, 150 for w2_sap, 120 for w4_psm)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x150
|0x150
| BGCOLOR="#8C8CCC" | 00 00 40 40
| BGCOLOR="#8C8CCC" | 00 00 40 40
| 3.000000
| 3.000000
| ALIGN=LEFT | Firing spread; this value specifies range around AI, where it notices projectiles.
| ALIGN=LEFT | Width of *tunnel*. *Tunnel* has always square as slice view. Can be seen by ai2_showfiringspreads=1
Imagine it as sphere around character. When projectile enters this sphere, AI tries to dodge it. Projectiles that are fired at AI but don't collide with this sphere are ignored.
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x154
|0x154
| BGCOLOR="#8C8CCC" | 50 77 D6 3D
| BGCOLOR="#8C8CCC" | 50 77 D6 3D
| 0.104719
| 0.104719
| ALIGN=LEFT | unknown (0.1 for w1_tap, 0.21 for w2_sap)
| ALIGN=LEFT | angle between *tunnel*'s base (square) and its altitude(length). Can be seen by ai2_showfiringspreads=1 (0.1 for w1_tap, 0.21 for w2_sap)
|}
|}
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