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| BGCOLOR="#8C8CCC" | 00 00 34 43 | | BGCOLOR="#8C8CCC" | 00 00 34 43 | ||
| 180.000000 | | 180.000000 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | Length of *tunnel* which aims from weapon and surrounds projectile's path. When AI collides with this *tunnel*, it tries to dodge/hide. Can be seen by ai2_showfiringspreads=1 (180 for w1_tap, 150 for w2_sap, 120 for w4_psm) | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
|0x150 | |0x150 | ||
| BGCOLOR="#8C8CCC" | 00 00 40 40 | | BGCOLOR="#8C8CCC" | 00 00 40 40 | ||
| 3.000000 | | 3.000000 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | Width of *tunnel*. *Tunnel* has always square as slice view. Can be seen by ai2_showfiringspreads=1 | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
|0x154 | |0x154 | ||
| BGCOLOR="#8C8CCC" | 50 77 D6 3D | | BGCOLOR="#8C8CCC" | 50 77 D6 3D | ||
| 0.104719 | | 0.104719 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | angle between *tunnel*'s base (square) and its altitude(length). Can be seen by ai2_showfiringspreads=1 (0.1 for w1_tap, 0.21 for w2_sap) | ||
|} | |} | ||
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edits