OBD:ONWC: Difference between revisions

197 bytes added ,  4 January 2007
m
→‎0x1D8 - 0x6DC: transformation matrix
m (→‎0x1D8 - 0x6DC: transformation matrix)
Line 647: Line 647:
| BGCOLOR="#FF00C8" | AE 6C 56 3D
| BGCOLOR="#FF00C8" | AE 6C 56 3D
| 0.052349
| 0.052349
| ALIGN=LEFT | unknown
| ALIGN=LEFT | transformation matrix, xx term
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x04
|0x04
| BGCOLOR="#FF00C8" | 23 A6 7F 3F
| BGCOLOR="#FF00C8" | 23 A6 7F 3F
| 0.998629
| 0.998629
| ALIGN=LEFT | unknown
| ALIGN=LEFT | transformation matrix, xy term
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x08
|0x08
| BGCOLOR="#FF00C8" | C2 53 90 B3
| BGCOLOR="#FF00C8" | C2 53 90 B3
| -6.720757e-8
| -6.720757e-8
| ALIGN=LEFT | unknown
| ALIGN=LEFT | transformation matrix, xz term
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x0C
|0x0C
| BGCOLOR="#FF00C8" | 23 A6 7F 3F
| BGCOLOR="#FF00C8" | 23 A6 7F 3F
| 0.998629
| 0.998629
| ALIGN=LEFT | unknown
| ALIGN=LEFT | transformation matrix, yx term
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x10
|0x10
| BGCOLOR="#FF00C8" | AE 6C 56 BD
| BGCOLOR="#FF00C8" | AE 6C 56 BD
| -0.052349
| -0.052349
| ALIGN=LEFT | unknown
| ALIGN=LEFT | transformation matrix, yy term
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x14
|0x14
| BGCOLOR="#FF00C8" | AF 8D A9 B7
| BGCOLOR="#FF00C8" | AF 8D A9 B7
| -0.000020
| -0.000020
| ALIGN=LEFT | unknown
| ALIGN=LEFT | transformation matrix, yz term
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x18
|0x18
| BGCOLOR="#FF00C8" | BA 59 A9 B7
| BGCOLOR="#FF00C8" | BA 59 A9 B7
| -0.000020
| -0.000020
| ALIGN=LEFT | unknown
| ALIGN=LEFT | transformation matrix, zx term
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x1C
|0x1C
| BGCOLOR="#FF00C8" | 5B 02 85 35
| BGCOLOR="#FF00C8" | 5B 02 85 35
| 0.000001
| 0.000001
| ALIGN=LEFT | unknown
| ALIGN=LEFT | transformation matrix, zy term
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x20
|0x20
| BGCOLOR="#FF00C8" | 00 00 80 BF
| BGCOLOR="#FF00C8" | 00 00 80 BF
| -1.000000
| -1.000000
| ALIGN=LEFT | unknown
| ALIGN=LEFT | transformation matrix, zz term
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x24
|0x24
| BGCOLOR="#FF00C8" | 6F 63 57 40
| BGCOLOR="#FF00C8" | 6F 63 57 40
| 3.365444
| 3.365444
| ALIGN=LEFT | x-offset of the particle spawn
| ALIGN=LEFT | x-offset of particle to weapon
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x28
|0x28
| BGCOLOR="#FF00C8" | B3 1D 89 BC
| BGCOLOR="#FF00C8" | B3 1D 89 BC
| -0.016738
| -0.016738
| ALIGN=LEFT | y-offset of the particle spawn
| ALIGN=LEFT | y-offset of particle to weapon
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x2C
|0x2C
| BGCOLOR="#FF00C8" | C5 C1 2A 3F
| BGCOLOR="#FF00C8" | C5 C1 2A 3F
| 0.667019
| 0.667019
| ALIGN=LEFT | z-offset of the particle spawn
| ALIGN=LEFT | z-offset of particle to weapon
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x30
|0x30
Line 736: Line 736:
| BGCOLOR="#00C864" | 00 00
| BGCOLOR="#00C864" | 00 00
| 0
| 0
| ALIGN=LEFT | unknown, used for w4_psm and w11_ba1 (looks like another delay)
| ALIGN=LEFT | unknown, used for '''w4_psm''' and '''w11_ba1''' (looks like another delay)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x4C
|0x4C
Line 748: Line 748:
| ALIGN=LEFT | delay before firing
| ALIGN=LEFT | delay before firing
|}
|}
;Orientation
;Transformation matrix
:The particle seems to be aligned with the x axis by default...
:That's what defines orientation, stretching, etc.
:Hopefully a few of the unknown floats define rotations
:See [[OBD:CRSA|CRSA]] for details.




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==0x6D8 - 0x71F==
==0x6D8 - 0x71F==
;ENDING
;ENDING