OBD:ONWC: Difference between revisions

150 bytes added ,  3 September 2006
mNo edit summary
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| BGCOLOR="#8C8CCC" | 00 00 40 40
| BGCOLOR="#8C8CCC" | 00 00 40 40
| 3.000000
| 3.000000
| ALIGN=LEFT | minimal range at which AI dodge/hide when fired at with this weapon (3 for w1_tap, 3 for w2_sap, 10 for w4_psm)
| ALIGN=LEFT | Firing spread; this value specifies range around AI, where it notices projectiles.
Imagine it as sphere around character. When projectile enters this sphere, AI tries to dodge it. Projectiles that are fired at AI but don't collide with this sphere are ignored.
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x154
|0x154
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|}
|}
----
----
===0x158 - 0x1D7===
===0x158 - 0x1D7===
;SECONDARY FIRING MODE
;SECONDARY FIRING MODE
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