18,908
edits
(overall copy-edit; clarified how Dev Mode interacts with key bindings and corrected misstatement that film keys only work in Dev Mode) |
m (linked from "screenshot" section to Screenshots cat page since it has some handy tips on taking screenshots) |
||
Line 8: | Line 8: | ||
bind *key* to *action* | bind *key* to *action* | ||
So if you wanted to | So if you wanted to kick with the '/' key, you would type: | ||
bind slash to kick | bind slash to kick | ||
Line 229: | Line 229: | ||
===screenshot=== | ===screenshot=== | ||
*This stores a screenshot in BMP format (uncompressed) in Oni's folder with the name '''screen_shot#####.bmp'''. | *This stores a screenshot in BMP format (an uncompressed bitmap) in Oni's folder with the name '''screen_shot#####.bmp'''. | ||
*The size of the screenshot is normally the resolution specified in '''Options''', but you can set the runtime variable <tt>gs_screen_shot_reduce</tt> | *The size of the screenshot is normally the resolution of the game, as specified in '''Options''', but you can set the runtime variable <tt>gs_screen_shot_reduce</tt> using the Developer Mode console to downsample the bitmap by a power of 2.<br>Thus, if you play Oni in 640x480, the bitmaps you'll get will be: | ||
**640x480 if <tt>gs_screen_shot_reduce=0</tt> (default) | **640x480 if <tt>gs_screen_shot_reduce=0</tt> (default) | ||
**320x240 if <tt>gs_screen_shot_reduce=1</tt> | **320x240 if <tt>gs_screen_shot_reduce=1</tt> | ||
**160x120 if <tt>gs_screen_shot_reduce=2</tt>.... | **160x120 if <tt>gs_screen_shot_reduce=2</tt>.... | ||
*See the [[:Category:Screenshots]] page for tips on taking screenshots efficiently and without the HUD in the way. | |||
===start_record, stop_record, play_record=== | ===start_record, stop_record, play_record=== |