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151 bytes added ,  8 October 2023
→‎Combos: Added information on unused combo animation types
(→‎Combos: Added information on unused combo animation types)
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===Combos===
===Combos===
The type and order of player input for triggering a given animation type (such as PPK) is hardcoded, and new animation types cannot be created. To assign an animation type to a specific combo attack, you set a corresponding value in <Lookup><Type>.
The type and order of player input for triggering a given animation type (such as PPK) is hardcoded, and new animation types cannot be created. That being said, Oni has unused combo animation types, such as PKP, PKK, KPK, KPP, etc. that work perfectly fine and can be used to create new combos. To assign an animation type to a specific combo attack, you set a corresponding value in <Lookup><Type>.


Setting a value in the <Link> of '''<DirectAnimations>''' will do two things:
Setting a value in the <Link> of '''<DirectAnimations>''' will do two things:
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