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(→Combos: Added information on unused combo animation types) |
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===Impact effect=== | ===Impact effect=== | ||
Impact effects (particle) are picked by logic made within [[XML:BINA/ONIE#Visual_guides:_weapon.2C_melee.2C_environment|ONIE]]. Furthermore particles must be registered in [[XML:ONCC|ONCC]]. | |||
[[Image:XML_TRAM_KONCOMkick_fw_with_ninflash1.jpg|thumb|200px]] | [[Image:XML_TRAM_KONCOMkick_fw_with_ninflash1.jpg|thumb|200px]] | ||
{{XML}} | {{XML}} |
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