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==Connections to the game== | ==Connections to the game== | ||
{{SysopAdvice|I think [[Konoko|Oni]] is a pretty cool guǐ. Seh fights [[Strikers|Stirkers]] and doesn't afraid of anything.|Don't listen to that guǐ.}} | {{SysopAdvice|I think [[Konoko|Oni]] is a pretty cool guǐ. Seh fights [[Strikers|Stirkers]] and doesn't afraid of anything.|Don't listen to that guǐ.}} | ||
As explained in Bungie.org's [http://oni.bungie.org/special/part1/brent.html interview with Brent Pease], "Oni" was originally going to be the game's code name during development. It started with Pease, who formulated the idea for the game, asking | As explained in Bungie.org's [http://oni.bungie.org/special/part1/brent.html interview with Brent Pease], "Oni" was originally going to be the game's code name during development, as a reference to his inspiration, [[Ghost in the Shell]]. It started with Pease, who formulated the idea for the game, asking his girlfriend the Japanese word for "ghost" because she was studying Japanese at the time. | ||
However it turned out that the Japanese word ''oni'' (鬼) does not accurately translate as "ghost", and is used more typically for monsters-in-the-flesh which could be called ogres or demons. Oni's design lead Hardy LeBel came to understand the proper meaning(s) of the word and [http://carnage.bungie.org/oniforum/oni.forum.pl?read=19851 explained here] that he attempted to justify the title of the game in the final story (as he also made sure to justify the game's tagline, "A dark future… an uncertain past… no one left to trust"). | However it turned out that the Japanese word ''oni'' (鬼) does not accurately translate as "ghost", and is used more typically for monsters-in-the-flesh which could be called ogres or demons. Oni's design lead Hardy LeBel came to understand the proper meaning(s) of the word and [http://carnage.bungie.org/oniforum/oni.forum.pl?read=19851 explained here] that he attempted to justify the title of the game in the final story (as he also made sure to justify the game's tagline, "A dark future… an uncertain past… no one left to trust"). | ||
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The Japanese have a saying, "oni ni kanabo", "like an oni with its iron club". The phrase conveys the concept of an already strong entity equipped with a weapon to make it even stronger. [[Barabas]] is represented as a very strong fighter, and on top of that, he has the game's biggest weapon in his hands when Konoko first confronts him. | The Japanese have a saying, "oni ni kanabo", "like an oni with its iron club". The phrase conveys the concept of an already strong entity equipped with a weapon to make it even stronger. [[Barabas]] is represented as a very strong fighter, and on top of that, he has the game's biggest weapon in his hands when Konoko first confronts him. | ||
But there's more. Barabas also possesses a regenerative ability, an occasional attribute of oni, | But there's more. Barabas also possesses a regenerative ability, an occasional attribute of oni, as well as horns, and to top it all off, <u>he's guarding a gate</u>, as many oni do in folk tales. Coincidence? | ||
===Muro=== | |||
[[Image:Muro blanka attack.jpg|thumb|200px|right]] | |||
Mythical oni have long been associated with thunder and lightning, and it's theorized that lightning gods, raijin, are just oni in another package (see the images of them in Wikipedia's [[wp:Raijin|Raijin article]]). As Noriko Reider's ''[https://archive.org/details/JapaneseDemonLore Japanese Demon Lore]'' states (p. 177), "For ancient and medieval Japanese cultures, […] oni were believed to be the very substance of thunder and lightning. Oni were the cause behind epidemics that killed people by the tens of thousands." Remind us again, who's our favorite epidemic-causing lightning god in Oni? | |||
===Iron Demon=== | ===Iron Demon=== |