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# When using XML to import, OniSplit can only accept TGA images. | # When using XML to import, OniSplit can only accept TGA images. | ||
# AdditiveBlend should only be used on things that are supposed to glow — otherwise you might think that the object ignores its vertex shading. In the case of the billboard at the right, this was an improvement; now it's a transparent OLED billboard. | # AdditiveBlend should only be used on things that are supposed to glow — otherwise you might think that the object ignores its vertex shading. In the case of the billboard at the right, this was an improvement; now it's a transparent OLED billboard. | ||
# Long animations in high quality (512x512, RGB) produce VERY big .oni files. The source billboard GIF is 1.7MB and the resulting .oni file is 273MB. That's because TXAN doesn't support variable timing like the GIF format, so a smooth animation like this one will have a ton of duplicate frames in it. Even as a ZIP, the .oni file was still 66MB, which is unreasonably large. The billboard could possibly be broken into 3 static and 3 transitional images, and then animated "manually" via a [[ | # Long animations in high quality (512x512, RGB) produce VERY big .oni files. The source billboard GIF is 1.7MB and the resulting .oni file is 273MB. That's because TXAN doesn't support variable timing like the GIF format, so a smooth animation like this one will have a ton of duplicate frames in it. Even as a ZIP, the .oni file was still 66MB, which is unreasonably large. The billboard could possibly be broken into 3 static and 3 transitional images, and then animated "manually" via a [[Creating a level#Texture exchange|BSL loop]]. The conclusion is to use animated images with lower quality settings and to avoid long periods of duplicate frames which waste space. | ||
[[Creating animated images|HERE]] is some information on how to create an animated texture within various graphics programs. | [[Creating animated images|HERE]] is some information on how to create an animated texture within various graphics programs. | ||
{{XML}} | {{XML}} |