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This is an overview of Oni's | This is an overview of Oni's character data represented as a hierarchy of connected resources underneath ONCC. The "[[OBD:File types/Naming|unnamed]]" files belong exclusively to a given ONCC or TRBS (sorta like private data), however duplicates can be detected and removed when the [[instance file]] is constructed. | ||
The [[OBD:File types/ | |||
==Hierarchy== | ==Hierarchy== | ||
[[OBD:ONCC|ONCC]] Oni Character Class | [[OBD:ONCC|ONCC]] Oni Character Class | ||
#[[OBD:TXMP|TXMP]] Texture Map (character's shadow) | #[[OBD:TXMP|TXMP]] Texture Map (character's shadow) | ||
#[[OBD:ONCV|ONCV]] Oni Character Variant (for | #[[OBD:ONCV|ONCV]] Oni Character Variant (for randomized/upgraded appearance) | ||
#[[OBD:ONCP|ONCP]] Oni Character Particle Array ( | #[[OBD:ONCP|ONCP]] Oni Character Particle Array ''(unnamed)'' | ||
#[[OBD:ONIA|ONIA]] Oni Character Impact Array ( | #[[OBD:ONIA|ONIA]] Oni Character Impact Array ''(unnamed)'' | ||
#[[OBD:TRBS|TRBS]] Totoro Body Set | #[[OBD:TRBS|TRBS]] Totoro Body Set | ||
#*[[OBD:TRCM|TRCM]] Totoro Quaternion Body (5 of | #*[[OBD:TRCM|TRCM]] Totoro Quaternion Body (5 of them, one for each level of detail) ''(unnamed)'' | ||
#*#[[OBD:TRGA|TRGA]] | #*#[[OBD:TRGA|TRGA]] Totoro Quaternion Body Geometry Array ''(unnamed)'' | ||
#*#*[[OBD:M3GM|M3GM]] Geometry ( | #*#*[[OBD:M3GM|M3GM]] Geometry (19, one for each bone's mesh data) ''(unnamed)'' | ||
#*#*#[[OBD:PNTA|PNTA]] 3D Point Array (3D vertices) ( | #*#*#[[OBD:PNTA|PNTA]] 3D Point Array (3D vertices) ''(unnamed)'' | ||
#*#*#[[OBD:VCRA|VCRA]] 3D Vector Array (vertex normals) ( | #*#*#[[OBD:VCRA|VCRA]] 3D Vector Array (vertex normals) ''(unnamed)'' | ||
#*#*#[[OBD:VCRA|VCRA]] 3D Vector Array (face normals) ( | #*#*#[[OBD:VCRA|VCRA]] 3D Vector Array (face normals) ''(unnamed)'' | ||
#*#*#[[OBD:TXCA|TXCA]] Texture Coordinate Array (UVs) ( | #*#*#[[OBD:TXCA|TXCA]] Texture Coordinate Array (UVs) ''(unnamed)'' | ||
#*#*#[[OBD:IDXA|IDXA]] Index Array (triangles as strips) ( | #*#*#[[OBD:IDXA|IDXA]] Index Array (triangles as strips) ''(unnamed)'' | ||
#*#*#[[OBD:IDXA|IDXA]] Index Array (face assignment) ( | #*#*#[[OBD:IDXA|IDXA]] Index Array (face assignment) ''(unnamed)'' | ||
#*#[[OBD:TRTA|TRTA]] | #*#[[OBD:TRTA|TRTA]] Totoro Quaternion Body Translation Array ''(unnamed)'' | ||
#*#[[OBD:TRIA|TRIA]] | #*#[[OBD:TRIA|TRIA]] Totoro Quaternion Body Index Array ''(unnamed)'' | ||
#[[OBD:TRMA|TRMA]] Texture Map Array | #[[OBD:TRMA|TRMA]] Texture Map Array | ||
#*[[OBD:TXMP|TXMP]] Texture Map ( | #*[[OBD:TXMP|TXMP]] Texture Map (19, one for each bone) | ||
#**[[OBD:TXMP|TXMP]] Texture Map (environment mapping if any) | #**[[OBD:TXMP|TXMP]] Texture Map (environment mapping, if any) | ||
#[[OBD:CBPM|CBPM]] Character Body Part Material ( | #[[OBD:CBPM|CBPM]] Character Body Part Material ''(unnamed)'' | ||
#*[[OBD:Mtrl|Mtrl]] Material (19 of those) | #*[[OBD:Mtrl|Mtrl]] Material (19 of those) | ||
#[[OBD:CBPI|CBPI]] Character Body Part Impacts ( | #[[OBD:CBPI|CBPI]] Character Body Part Impacts ''(unnamed)'' | ||
#*[[OBD:Impt|Impt]] Impact Tree (3*19=57 of those; 3 for hit/blocked/killed) | #*[[OBD:Impt|Impt]] Impact Tree (3*19=57 of those; 3 for hit/blocked/killed) | ||
#[[OBD:TRAC|TRAC]] Totoro Animation Collection | #[[OBD:TRAC|TRAC]] Totoro Animation Collection | ||
#*[[OBD:TRAC|TRAC]] Totoro Animation Collection (inherited TRAC | #*[[OBD:TRAC|TRAC]] Totoro Animation Collection (inherited TRAC; either none or one) | ||
#*[[OBD:TRAM|TRAM]] Totoro Animation Sequence (specific animations | #*[[OBD:TRAM|TRAM]] Totoro Animation Sequence (specific animations; either none or many) | ||
#[[OBD:TRSC|TRSC]] Screen (Aiming) Collection | #[[OBD:TRSC|TRSC]] Screen (Aiming) Collection | ||
#*[[OBD:TRAS|TRAS]] Totoro Aiming Screen ( | #*[[OBD:TRAS|TRAS]] Totoro Aiming Screen (one for standing, running, etc.) | ||
#**[[OBD:TRAM|TRAM]] Totoro Animation Sequence (set of keyframes for aiming screen) | #**[[OBD:TRAM|TRAM]] Totoro Animation Sequence (set of keyframes for aiming screen) | ||
{{OBD}} | {{OBD}} |