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OBD:File types/Level: Difference between revisions

added hierarchies (where there are any) for BINA types
(added hierarchy for regular (non-BINA) types)
(added hierarchies (where there are any) for BINA types)
 
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This section shows the level-related resources as a hierarchy stemming from ONLV. The tree does show some file types that are technically [[OBD:File types/Character|Character]] or [[OBD:File types/General|General]] files, not Level files; see the {{SectionLink||List}} for a stricter list of types classified as Level.
This section shows the level-related resources as a hierarchy stemming from ONLV. The tree does show some file types that are technically [[OBD:File types/Character|Character]] or [[OBD:File types/General|General]] files, not Level files; see the {{SectionLink||List}} for a stricter list of types classified as Level.


===ONLV===
{{Tree list}}
{{Tree list}}
*[[OBD:ONLV|ONLV]] Oni Game Level
*[[OBD:ONLV|ONLV]] Oni Game Level
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{{Tree list/end}}
{{Tree list/end}}


===BINA collections===
{{Tree list}}
*[[OBD:BINA/ONIE|BINA/ONIE]] Impact Effects
**[[OBD:Impt|Impt]] Impact Tree (name link)
**[[OBD:Mtrl|Mtrl]] Material (name link)
**[[OBD:BINA/PAR3|BINA/PAR3]] Particle Class
**OSBD Sound Binary Data (name link)
{{Tree list/end}}
{{Tree list}}
*[[OBD:BINA/PAR3|BINA/PAR3]] Particle Class
{{Tree list/end}}
{{Tree list}}
*[[OBD:BINA/TMBD|BINA/TMBD]] Texture Material Binary Data
**[[OBD:Mtrl|Mtrl]] Material (name link)
**TXMP Texture Map (name link)
{{Tree list/end}}
{{Tree list}}
*[[OBD:BINA/OBJC/CHAR|BINA/OBJC/CHAR]] Character
**ONCC Character Class (name link)
**ONWC Weapon Class (name link)
**[[OBD:BINA/OBJC/PATR|BINA/OBJC/PATR]] Patrol Path (ID link)
**[[OBD:BINA/OBJC/CMBT|BINA/OBJC/CMBT]] Combat Profile (ID link)
**[[OBD:BINA/OBJC/MELE|BINA/OBJC/MELE]] Melee Profile (ID link)
**[[OBD:BINA/OBJC/NEUT|BINA/OBJC/NEUT]] Neutral Behavior (ID link)
{{Tree list/end}}
{{Tree list}}
*[[OBD:BINA/OBJC/CMBT|BINA/OBJC/CMBT]] Combat Profile
**[[OBD:BINA/OBJC/CHAR|BINA/OBJC/CHAR]] Character (ID link)
{{Tree list/end}}
{{Tree list}}
*[[OBD:BINA/OBJC/CONS|BINA/OBJC/CONS]] Console
**[[OBD:CONS|CONS]] Console Class (name link)
**TXMP Texture Map
**TXMP Texture Map
**TXMP Texture Map
{{Tree list/end}}
{{Tree list}}
*[[OBD:BINA/OBJC/DOOR|BINA/OBJC/DOOR]] Door
**[[OBD:DOOR|DOOR]] Door Class (name link)
**TXMP Texture Map
**TXMP Texture Map
{{Tree list/end}}
{{Tree list}}
*[[OBD:BINA/OBJC/FLAG|BINA/OBJC/FLAG]] Flag
{{Tree list/end}}
{{Tree list}}
*[[OBD:BINA/OBJC/FURN|BINA/OBJC/FURN]] Furniture
**[[OBD:OFGA|OFGA]] Furniture Geometry Array
{{Tree list/end}}
{{Tree list}}
*[[OBD:BINA/OBJC/MELE|BINA/OBJC/MELE]] Melee Profile
**ONCC Character Class (name link)
{{Tree list/end}}
{{Tree list}}
*[[OBD:BINA/OBJC/NEUT|NEUT]] Neutral Behavior
**OSBD Sound Binary Data (name link)
**OSBD Sound Binary Data (name link)
**OSBD Sound Binary Data (name link)
**ONWC Weapon Class (name link)
{{Tree list/end}}
{{Tree list}}
*[[OBD:BINA/OBJC/PART|PART]] Particle
**[[OBD:BINA/PAR3|BINA/PAR3]] Particle Class
{{Tree list/end}}
{{Tree list}}
*[[OBD:BINA/OBJC/PATR|PATR]] Patrol Path
{{Tree list/end}}
{{Tree list}}
*[[OBD:BINA/OBJC/PWRU|PWRU]] Powerup
{{Tree list/end}}
{{Tree list}}
*[[OBD:BINA/OBJC/SNDG|SNDG]] Sound Group
**OSBD Sound Binary Data (name link)
{{Tree list/end}}
{{Tree list}}
*[[OBD:BINA/OBJC/TRGV|TRGV]] Trigger Volume
{{Tree list/end}}
{{Tree list}}
*[[OBD:BINA/OBJC/TRIG|TRIG]] Trigger
**[[OBD:TRIG|TRIG]] Trigger Class (name link)
{{Tree list/end}}
{{Tree list}}
*[[OBD:BINA/OBJC/TURR|TURR]] Turret
**[[OBD:TURR|TURR]] Turret Class (name link)
{{Tree list/end}}
{{Tree list}}
*[[OBD:BINA/OBJC/WEAP|WEAP]] Weapon
**[[OBD:ONWC|ONWC]] Weapon Class (name link)
{{Tree list/end}}


===Development and misc. types===
{{Tree list}}
{{Tree list}}
*[[OBD:CONS|CONS]] Console Class (development use only)
*[[OBD:CONS|CONS]] Console Class (development use only)
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|-
|-
|[[OBD:BINA/PAR3|PAR3]]
|[[OBD:BINA/PAR3|PAR3]]
|3D Particle Class
|Particle Class
| -
| -
|-
|-