18,975
edits
(added hierarchy for regular (non-BINA) types) |
(added hierarchies (where there are any) for BINA types) |
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This section shows the level-related resources as a hierarchy stemming from ONLV. The tree does show some file types that are technically [[OBD:File types/Character|Character]] or [[OBD:File types/General|General]] files, not Level files; see the {{SectionLink||List}} for a stricter list of types classified as Level. | This section shows the level-related resources as a hierarchy stemming from ONLV. The tree does show some file types that are technically [[OBD:File types/Character|Character]] or [[OBD:File types/General|General]] files, not Level files; see the {{SectionLink||List}} for a stricter list of types classified as Level. | ||
===ONLV=== | |||
{{Tree list}} | {{Tree list}} | ||
*[[OBD:ONLV|ONLV]] Oni Game Level | *[[OBD:ONLV|ONLV]] Oni Game Level | ||
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{{Tree list/end}} | {{Tree list/end}} | ||
===BINA collections=== | |||
{{Tree list}} | |||
*[[OBD:BINA/ONIE|BINA/ONIE]] Impact Effects | |||
**[[OBD:Impt|Impt]] Impact Tree (name link) | |||
**[[OBD:Mtrl|Mtrl]] Material (name link) | |||
**[[OBD:BINA/PAR3|BINA/PAR3]] Particle Class | |||
**OSBD Sound Binary Data (name link) | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
*[[OBD:BINA/PAR3|BINA/PAR3]] Particle Class | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
*[[OBD:BINA/TMBD|BINA/TMBD]] Texture Material Binary Data | |||
**[[OBD:Mtrl|Mtrl]] Material (name link) | |||
**TXMP Texture Map (name link) | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
*[[OBD:BINA/OBJC/CHAR|BINA/OBJC/CHAR]] Character | |||
**ONCC Character Class (name link) | |||
**ONWC Weapon Class (name link) | |||
**[[OBD:BINA/OBJC/PATR|BINA/OBJC/PATR]] Patrol Path (ID link) | |||
**[[OBD:BINA/OBJC/CMBT|BINA/OBJC/CMBT]] Combat Profile (ID link) | |||
**[[OBD:BINA/OBJC/MELE|BINA/OBJC/MELE]] Melee Profile (ID link) | |||
**[[OBD:BINA/OBJC/NEUT|BINA/OBJC/NEUT]] Neutral Behavior (ID link) | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
*[[OBD:BINA/OBJC/CMBT|BINA/OBJC/CMBT]] Combat Profile | |||
**[[OBD:BINA/OBJC/CHAR|BINA/OBJC/CHAR]] Character (ID link) | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
*[[OBD:BINA/OBJC/CONS|BINA/OBJC/CONS]] Console | |||
**[[OBD:CONS|CONS]] Console Class (name link) | |||
**TXMP Texture Map | |||
**TXMP Texture Map | |||
**TXMP Texture Map | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
*[[OBD:BINA/OBJC/DOOR|BINA/OBJC/DOOR]] Door | |||
**[[OBD:DOOR|DOOR]] Door Class (name link) | |||
**TXMP Texture Map | |||
**TXMP Texture Map | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
*[[OBD:BINA/OBJC/FLAG|BINA/OBJC/FLAG]] Flag | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
*[[OBD:BINA/OBJC/FURN|BINA/OBJC/FURN]] Furniture | |||
**[[OBD:OFGA|OFGA]] Furniture Geometry Array | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
*[[OBD:BINA/OBJC/MELE|BINA/OBJC/MELE]] Melee Profile | |||
**ONCC Character Class (name link) | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
*[[OBD:BINA/OBJC/NEUT|NEUT]] Neutral Behavior | |||
**OSBD Sound Binary Data (name link) | |||
**OSBD Sound Binary Data (name link) | |||
**OSBD Sound Binary Data (name link) | |||
**ONWC Weapon Class (name link) | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
*[[OBD:BINA/OBJC/PART|PART]] Particle | |||
**[[OBD:BINA/PAR3|BINA/PAR3]] Particle Class | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
*[[OBD:BINA/OBJC/PATR|PATR]] Patrol Path | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
*[[OBD:BINA/OBJC/PWRU|PWRU]] Powerup | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
*[[OBD:BINA/OBJC/SNDG|SNDG]] Sound Group | |||
**OSBD Sound Binary Data (name link) | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
*[[OBD:BINA/OBJC/TRGV|TRGV]] Trigger Volume | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
*[[OBD:BINA/OBJC/TRIG|TRIG]] Trigger | |||
**[[OBD:TRIG|TRIG]] Trigger Class (name link) | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
*[[OBD:BINA/OBJC/TURR|TURR]] Turret | |||
**[[OBD:TURR|TURR]] Turret Class (name link) | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
*[[OBD:BINA/OBJC/WEAP|WEAP]] Weapon | |||
**[[OBD:ONWC|ONWC]] Weapon Class (name link) | |||
{{Tree list/end}} | |||
===Development and misc. types=== | |||
{{Tree list}} | {{Tree list}} | ||
*[[OBD:CONS|CONS]] Console Class (development use only) | *[[OBD:CONS|CONS]] Console Class (development use only) | ||
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|- | |- | ||
|[[OBD:BINA/PAR3|PAR3]] | |[[OBD:BINA/PAR3|PAR3]] | ||
| | |Particle Class | ||
| - | | - | ||
|- | |- |