19,499
edits
(added hierarchies (where there are any) for BINA types) |
m (updated usage of Template:Tree list) |
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**[[OBD:CRSA|CRSA]] Corpse Array | **[[OBD:CRSA|CRSA]] Corpse Array | ||
***ONCC Character Class | ***ONCC Character Class | ||
{{Tree list | {{Tree list|end}} | ||
===BINA collections=== | ===BINA collections=== | ||
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**[[OBD:BINA/PAR3|BINA/PAR3]] Particle Class | **[[OBD:BINA/PAR3|BINA/PAR3]] Particle Class | ||
**OSBD Sound Binary Data (name link) | **OSBD Sound Binary Data (name link) | ||
{{Tree list | {{Tree list|end}} | ||
{{Tree list}} | {{Tree list}} | ||
*[[OBD:BINA/PAR3|BINA/PAR3]] Particle Class | *[[OBD:BINA/PAR3|BINA/PAR3]] Particle Class | ||
{{Tree list | {{Tree list|end}} | ||
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**[[OBD:Mtrl|Mtrl]] Material (name link) | **[[OBD:Mtrl|Mtrl]] Material (name link) | ||
**TXMP Texture Map (name link) | **TXMP Texture Map (name link) | ||
{{Tree list | {{Tree list|end}} | ||
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**[[OBD:BINA/OBJC/MELE|BINA/OBJC/MELE]] Melee Profile (ID link) | **[[OBD:BINA/OBJC/MELE|BINA/OBJC/MELE]] Melee Profile (ID link) | ||
**[[OBD:BINA/OBJC/NEUT|BINA/OBJC/NEUT]] Neutral Behavior (ID link) | **[[OBD:BINA/OBJC/NEUT|BINA/OBJC/NEUT]] Neutral Behavior (ID link) | ||
{{Tree list | {{Tree list|end}} | ||
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*[[OBD:BINA/OBJC/CMBT|BINA/OBJC/CMBT]] Combat Profile | *[[OBD:BINA/OBJC/CMBT|BINA/OBJC/CMBT]] Combat Profile | ||
**[[OBD:BINA/OBJC/CHAR|BINA/OBJC/CHAR]] Character (ID link) | **[[OBD:BINA/OBJC/CHAR|BINA/OBJC/CHAR]] Character (ID link) | ||
{{Tree list | {{Tree list|end}} | ||
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**TXMP Texture Map | **TXMP Texture Map | ||
**TXMP Texture Map | **TXMP Texture Map | ||
{{Tree list | {{Tree list|end}} | ||
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**TXMP Texture Map | **TXMP Texture Map | ||
**TXMP Texture Map | **TXMP Texture Map | ||
{{Tree list | {{Tree list|end}} | ||
{{Tree list}} | {{Tree list}} | ||
*[[OBD:BINA/OBJC/FLAG|BINA/OBJC/FLAG]] Flag | *[[OBD:BINA/OBJC/FLAG|BINA/OBJC/FLAG]] Flag | ||
{{Tree list | {{Tree list|end}} | ||
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*[[OBD:BINA/OBJC/FURN|BINA/OBJC/FURN]] Furniture | *[[OBD:BINA/OBJC/FURN|BINA/OBJC/FURN]] Furniture | ||
**[[OBD:OFGA|OFGA]] Furniture Geometry Array | **[[OBD:OFGA|OFGA]] Furniture Geometry Array | ||
{{Tree list | {{Tree list|end}} | ||
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*[[OBD:BINA/OBJC/MELE|BINA/OBJC/MELE]] Melee Profile | *[[OBD:BINA/OBJC/MELE|BINA/OBJC/MELE]] Melee Profile | ||
**ONCC Character Class (name link) | **ONCC Character Class (name link) | ||
{{Tree list | {{Tree list|end}} | ||
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**OSBD Sound Binary Data (name link) | **OSBD Sound Binary Data (name link) | ||
**ONWC Weapon Class (name link) | **ONWC Weapon Class (name link) | ||
{{Tree list | {{Tree list|end}} | ||
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*[[OBD:BINA/OBJC/PART|PART]] Particle | *[[OBD:BINA/OBJC/PART|PART]] Particle | ||
**[[OBD:BINA/PAR3|BINA/PAR3]] Particle Class | **[[OBD:BINA/PAR3|BINA/PAR3]] Particle Class | ||
{{Tree list | {{Tree list|end}} | ||
{{Tree list}} | {{Tree list}} | ||
*[[OBD:BINA/OBJC/PATR|PATR]] Patrol Path | *[[OBD:BINA/OBJC/PATR|PATR]] Patrol Path | ||
{{Tree list | {{Tree list|end}} | ||
{{Tree list}} | {{Tree list}} | ||
*[[OBD:BINA/OBJC/PWRU|PWRU]] Powerup | *[[OBD:BINA/OBJC/PWRU|PWRU]] Powerup | ||
{{Tree list | {{Tree list|end}} | ||
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*[[OBD:BINA/OBJC/SNDG|SNDG]] Sound Group | *[[OBD:BINA/OBJC/SNDG|SNDG]] Sound Group | ||
**OSBD Sound Binary Data (name link) | **OSBD Sound Binary Data (name link) | ||
{{Tree list | {{Tree list|end}} | ||
{{Tree list}} | {{Tree list}} | ||
*[[OBD:BINA/OBJC/TRGV|TRGV]] Trigger Volume | *[[OBD:BINA/OBJC/TRGV|TRGV]] Trigger Volume | ||
{{Tree list | {{Tree list|end}} | ||
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*[[OBD:BINA/OBJC/TRIG|TRIG]] Trigger | *[[OBD:BINA/OBJC/TRIG|TRIG]] Trigger | ||
**[[OBD:TRIG|TRIG]] Trigger Class (name link) | **[[OBD:TRIG|TRIG]] Trigger Class (name link) | ||
{{Tree list | {{Tree list|end}} | ||
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*[[OBD:BINA/OBJC/TURR|TURR]] Turret | *[[OBD:BINA/OBJC/TURR|TURR]] Turret | ||
**[[OBD:TURR|TURR]] Turret Class (name link) | **[[OBD:TURR|TURR]] Turret Class (name link) | ||
{{Tree list | {{Tree list|end}} | ||
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*[[OBD:BINA/OBJC/WEAP|WEAP]] Weapon | *[[OBD:BINA/OBJC/WEAP|WEAP]] Weapon | ||
**[[OBD:ONWC|ONWC]] Weapon Class (name link) | **[[OBD:ONWC|ONWC]] Weapon Class (name link) | ||
{{Tree list | {{Tree list|end}} | ||
===Development and misc. types=== | ===Development and misc. types=== | ||
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**OFGA Furniture Geometry Array | **OFGA Furniture Geometry Array | ||
**M3GM Geometry | **M3GM Geometry | ||
{{Tree list | {{Tree list|end}} | ||
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**OSBD Sound Binary Data | **OSBD Sound Binary Data | ||
**OSBD Sound Binary Data | **OSBD Sound Binary Data | ||
{{Tree list | {{Tree list|end}} | ||
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**OSBD Sound Binary Data | **OSBD Sound Binary Data | ||
**OSBD Sound Binary Data | **OSBD Sound Binary Data | ||
{{Tree list | {{Tree list|end}} | ||
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**M3GM Geometry | **M3GM Geometry | ||
**M3GM Geometry | **M3GM Geometry | ||
{{Tree list | {{Tree list|end}} | ||