18,971
edits
m (wording; also, we don't use code tags for notes like this) |
m (changed family) |
||
Line 1: | Line 1: | ||
{{OBD_File_Header | type=ONLD | prev=ONIA | next=ONLV | name=Oni Game Level Descriptor | family= | {{OBD_File_Header | type=ONLD | prev=ONIA | next=ONLV | name=Oni Game Level Descriptor | family=Level | align=center}} | ||
Line 20: | Line 20: | ||
The name of Chapter 1, "Syndicate Warehouse", is hardcoded into the engine rather than coming from the ONLD. That's because [[{{C0}}]] and [[{{C1}}]] share level1_Final.dat, which means that the ONLD could only provide a name for one chapter or the other. The loser was Syndicate Warehouse; BWest hardcoded its name to appear in place of what would have been Save Point 1 of TCTF Training (and shifted the numbering of the other save points down by one). The historical reason for this odd two-levels-in-one situation is that Combat Training was added to Oni in the final rushed month of development. | The name of Chapter 1, "Syndicate Warehouse", is hardcoded into the engine rather than coming from the ONLD. That's because [[{{C0}}]] and [[{{C1}}]] share level1_Final.dat, which means that the ONLD could only provide a name for one chapter or the other. The loser was Syndicate Warehouse; BWest hardcoded its name to appear in place of what would have been Save Point 1 of TCTF Training (and shifted the numbering of the other save points down by one). The historical reason for this odd two-levels-in-one situation is that Combat Training was added to Oni in the final rushed month of development. | ||
{{OBD_File_Footer | type=ONLD | prev=ONIA | next=ONLV | name=Oni Game Level Descriptor | family= | {{OBD_File_Footer | type=ONLD | prev=ONIA | next=ONLV | name=Oni Game Level Descriptor | family=Level}} | ||
{{OBD}} | {{OBD}} |