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::::Iritscen, I would take a look at the bomber. He's more active in matter of gunshots. [https://www.youtube.com/watch?v=LxX5dbYGZow (starts at 0:42)] --'''Paradox''' | ::::Iritscen, I would take a look at the bomber. He's more active in matter of gunshots. [https://www.youtube.com/watch?v=LxX5dbYGZow (starts at 0:42)] --'''Paradox''' | ||
:::::Interesting, Paradox. That's not a bad radius on the bomber. I did a little testing with the Thug, who was the character that started this little rant of mine, and although his radius for hearing gunfire is quite low, he does at least come find you if a bullet hits near him. So would we have to change an ONCC setting or change a setting for the weapon particle, to make the gun's sound radius larger? --'''Iritscen''' | :::::Interesting, Paradox. That's not a bad radius on the bomber. I did a little testing with the Thug, who was the character that started this little rant of mine, and although his radius for hearing gunfire is quite low, he does at least come find you if a bullet hits near him. So would we have to change an ONCC setting or change a setting for the weapon particle, to make the gun's sound radius larger? --'''Iritscen''' | ||
::::::Methinks that the gun shot's sound radius (red line in vid) is okay as it is now except for the impact's sound radius (yellow line). Should be slightly increased. But in some cases AI seem to "ignore" both (paying quite low attention to it). So, I think the changes you need can be found in [[OBD:BINA/OBJC/CHAR# | ::::::Methinks that the gun shot's sound radius (red line in vid) is okay as it is now except for the impact's sound radius (yellow line). Should be slightly increased. But in some cases AI seem to "ignore" both (paying quite low attention to it). So, I think the changes you need can be found in [[OBD:BINA/OBJC/CHAR#Less_basic_setup|ONCC or CHAR (see pursuit modes)]] and might also interfere with part of the [[OBD:BINA/OBJC/CMBT#About_pursuit_distance|combat profile]]. Can't definite say, I hope you will find the answer. --'''Paradox''' | ||
:::::::I'm having trouble finding any red line in that video. Maybe it's my colorblindness, dunno. At what time(s) does it appear? Anyway, looking at the video, I feel like, in real life, a gunshot's sound would definitely carry all the way across the tarmac. But it seems that if we increased the gun's sound radius as much as I'm thinking, it might be a problem because sounds carry through walls in Oni. So you would end up alerting enemies on other floors in a building and in other rooms. --'''Iritscen''' | :::::::I'm having trouble finding any red line in that video. Maybe it's my colorblindness, dunno. At what time(s) does it appear? Anyway, looking at the video, I feel like, in real life, a gunshot's sound would definitely carry all the way across the tarmac. But it seems that if we increased the gun's sound radius as much as I'm thinking, it might be a problem because sounds carry through walls in Oni. So you would end up alerting enemies on other floors in a building and in other rooms. --'''Iritscen''' | ||
::::::::...sound does travel through walls in real life though. :S --'''Gumby''' | ::::::::...sound does travel through walls in real life though. :S --'''Gumby''' |