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===Deadly Glass=== | ===Deadly Glass=== | ||
The shards of the glass can be modified to hurt. | |||
Here's how: | |||
* Open the file3RAPglass_shard.BINA in OniUnPacker. | |||
* Select the file3RAPglass_shard.BINA | |||
The 0x0B="Die" at 0x10B4 we make a 0x1A ("Damage Char"). | |||
The 0x00 at 0x117C we make a 0x03 (type of "damage" : float) | |||
The 0x00000000 at 0x1180 we make a 0x00000040 (value of "damage" : 2.0) | |||
http://edt.oni2.net/images/deadlyglass.jpg | |||
===Holstering=== | ===Holstering=== | ||
Either we'll make the AI smarter about holstering, or we'll just disable holstering for rifles (or all weapons). | Either we'll make the AI smarter about holstering, or we'll just disable holstering for rifles (or all weapons). | ||
===Handgrenades=== | ===Handgrenades=== | ||
Probably scripted, not only patched. | Probably scripted, not only patched. |
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