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AE:Weapons: Difference between revisions

392 bytes added ,  15 October 2006
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===Deadly Glass===
===Deadly Glass===
The shards of the glass can be modified to hurt.
Here's how:
* Open the  file3RAPglass_shard.BINA in OniUnPacker.
* Select the file3RAPglass_shard.BINA
The 0x0B="Die" at 0x10B4 we make a 0x1A ("Damage Char").
The 0x00 at 0x117C we make a 0x03 (type of "damage" : float)
The 0x00000000 at 0x1180 we make a 0x00000040 (value of "damage" : 2.0)
http://edt.oni2.net/images/deadlyglass.jpg
===Holstering===
===Holstering===
Either we'll make the AI smarter about holstering, or we'll just disable holstering for rifles (or all weapons).
Either we'll make the AI smarter about holstering, or we'll just disable holstering for rifles (or all weapons).
===Handgrenades===
===Handgrenades===
Probably scripted, not only patched.
Probably scripted, not only patched.
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