AE:Weapons: Difference between revisions

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Here's how:
Here's how:
* Open the level0_Final.dat with OniUnPacker
* Open the level0_Final.dat with OniUnPacker
* Use the Binary.raw editor
* Use the Binary.raw editor to select the file 3RAPh2h_dust_p01.BINA
* Select the file 3RAPh2h_dust_p01.BINA
* Look at the chunk between 0x550 and 0x6F8
* Look at the chunk between 0x550 and 0x6F8
* The 0x00 at 0x550 change it to 0x1E ("Glass Charge")
* The 0x00 at 0x550 change it to 0x1E ("Glass Charge")
830

edits