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* Open the level0_Final.dat with OniUnPacker | * Open the level0_Final.dat with OniUnPacker | ||
* Use the Binary.raw editor to select the file 3RAPglass_shard.BINA | * Use the Binary.raw editor to select the file 3RAPglass_shard.BINA | ||
* The 0x0B="Die" at 0x10B4 | * The 0x0B="Die" at 0x10B4 change it to 0x1A ("Damage Char"). | ||
* The 0x00 at 0x117C | * The 0x00 at 0x117C change it to 0x03 (type of "damage" : float) | ||
* The 0x00000000 at 0x1180 | * The 0x00000000 at 0x1180 change it to 0x00000040 (value of "damage" : 2.0) | ||
http://edt.oni2.net/images/deadlyglass.jpg | http://edt.oni2.net/images/deadlyglass.jpg |
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