830
edits
Line 140: | Line 140: | ||
Here's how: | Here's how: | ||
* Open the | * Open the level0_Final.dat with OniUnPacker | ||
* | * Use the Binary.raw editor to select the file 3RAPglass_shard.BINA | ||
The 0x0B="Die" at 0x10B4 we make a 0x1A ("Damage Char"). | * The 0x0B="Die" at 0x10B4 we make a 0x1A ("Damage Char"). | ||
The 0x00 at 0x117C we make a 0x03 (type of "damage" : float) | * The 0x00 at 0x117C we make a 0x03 (type of "damage" : float) | ||
The 0x00000000 at 0x1180 we make a 0x00000040 (value of "damage" : 2.0) | * The 0x00000000 at 0x1180 we make a 0x00000040 (value of "damage" : 2.0) | ||
http://edt.oni2.net/images/deadlyglass.jpg | http://edt.oni2.net/images/deadlyglass.jpg |
edits