AE:Weapons: Difference between revisions

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Here's how:
Here's how:


* Open the file3RAPglass_shard.BINA in OniUnPacker.
* Open the level0_Final.dat with OniUnPacker
* Select the file3RAPglass_shard.BINA
* Use the Binary.raw editor to select the file 3RAPglass_shard.BINA
The 0x0B="Die" at 0x10B4 we make a 0x1A ("Damage Char").
* The 0x0B="Die" at 0x10B4 we make a 0x1A ("Damage Char").
The 0x00 at 0x117C we make a 0x03 (type of "damage" : float)
* The 0x00 at 0x117C we make a 0x03 (type of "damage" : float)
The 0x00000000 at 0x1180 we make a 0x00000040 (value of "damage" : 2.0)
* The 0x00000000 at 0x1180 we make a 0x00000040 (value of "damage" : 2.0)
 
 


http://edt.oni2.net/images/deadlyglass.jpg
http://edt.oni2.net/images/deadlyglass.jpg
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