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→‎List of unused animations: added YT links for anims that are on my channel
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==List of unused animations==
==List of unused animations==
Here are all the known unused animations. These could be recycled in a new mod.
Here are all the known unused animations, with links to videos of them where applicable. These could be recycled in a new mod.


'''From the original game'''
'''From the original game'''
* KONOKOconsole_punch: What the name says (the engine can use that animation depending on the console's configuration, see [[OBD:BINA/OBJC/CONS|CONS]]) .
* KONOKOconsole_punch: What the name says (the engine can use that animation depending on the console's configuration, see [[OBD:BINA/OBJC/CONS|CONS]]) .
* KONOKOlev3_intro: Looks like she's placing something (bomb?) and then running away.
* KONOKOlev3_intro: Looks like she's placing something (bomb?) and then running away.
* KONOKOlev4_undress: From an aborted clothes-changing cutscene.
* [https://www.youtube.com/watch?v=dszw2vmlmzw KONOKOlev4_undress]: From an aborted clothes-changing cutscene.
* KONOKOlev16_bomb: Planting a bomb.
* KONOKOlev16_bomb: Planting a bomb.
* KONCOMsuper_kick: Now used in [[OTA]] as a spawn event, and by the fan-made character [[Shinatama Evolved]].
* KONCOMsuper_kick: Now used in [[OTA]] as a spawn event, and by the fan-made character [[Shinatama Evolved]].
* KONCOMsuper_punch: KONCOMpunch_heavy but without the shouted attack name, has HalfDamage flag, and does 10 less damage in its first attack part.
* KONCOMsuper_punch: KONCOMpunch_heavy but without the shouted attack name, has HalfDamage flag, and does 10 less damage in its first attack part.
* COMPISidle_special1: Comguy checking environment and his gun; meant for a feature that would visually depict an elevation in the AI's level of alertness after, say, hearing a noise.
* [https://www.youtube.com/watch?v=CRuZq_uYOQk COMPISidle_special1]: Comguy checking environment and his gun; meant for a feature that would visually depict an elevation in the AI's level of alertness after, say, hearing a noise.
* STRPISidle_special1: Striker checking his his gun and communicating with an ally (another unused alertness-elevation animation).
* STRPISidle_special1 (see above link): Striker checking his his gun and communicating with an ally (another unused alertness-elevation animation).
* THUGlev1_direct: Thug probably directing a truck driver.
* THUGlev1_direct: Thug probably directing a truck driver.