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Oni (myth): Difference between revisions

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|[[Image:Oni kanji.jpg|thumb|300px|Bungie's rendition of the ''oni'' [[wp:Kanji|kanji]]. The Chinese reading is ''guǐ'' (ghost), considered at the bottom of the article.]]
|[[Image:Oni kanji.jpg|thumb|300px|Bungie's rendition of the ''oni'' [[wp:Kanji|kanji]]. The Chinese reading is ''guǐ'' (ghost), considered at the bottom of the article.]]
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The name of Bungie's game '''[[Oni]]''' was intended as a reference to the game's inspiration, [[Ghost in the Shell]], though it turned out that the Japanese kanji 鬼 does not accurately translate as "ghost". First we'll look at the actual meaning of the word by examining the myths of oni in Japanese folklore, then we'll consider some ways in which these true meanings of the word might appear in the game.
The name of Bungie's game '''[[Oni]]''' was intended as a reference to the game's inspiration, [[Ghost in the Shell]], though it turned out that the Japanese kanji 鬼 does not accurately translate as "ghost" (see {{SectionLink||Connections to the game}} for the full story). First we'll look at the actual meaning of the word by examining the myths of oni in Japanese folklore, then we'll consider some ways in which these true meanings of the word might appear in the game.


==Traditional depictions of oni==
==Traditional depictions of oni==
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==Connections to the game==
==Connections to the game==
{{SysopAdvice|I think [[Konoko|Oni]] is a pretty cool guǐ. Seh fights [[Strikers|Stirkers]] and doesn't afraid of anything.|Don't listen to that guǐ.}}
{{SysopAdvice|I think [[Konoko|Oni]] is a pretty cool guǐ. Seh fights [[Strikers|Stirkers]] and doesn't afraid of anything.|Don't listen to that guǐ.}}
As explained in Bungie.org's [http://oni.bungie.org/special/part1/brent.html interview with Brent Pease], "Oni" was originally going to be the game's code name during development, as a reference to his inspiration, [[Ghost in the Shell]]. It started with Pease, who formulated the idea for the game, asking his girlfriend the Japanese word for "ghost" because she was studying Japanese at the time.
As explained in Bungie.org's [http://oni.bungie.org/special/part1/brent.html interview with Brent Pease], "Oni" was originally going to be the game's code name during development, as a reference to his inspiration [[Ghost in the Shell]]. Pease, who formulated the idea for the game, asked his girlfriend the Japanese word for "ghost" because she was studying Japanese at the time.


However it turned out that the Japanese word ''oni'' (鬼) does not accurately translate as "ghost", and is used more typically for monsters-in-the-flesh which could be called ogres or demons. Oni's design lead Hardy LeBel came to understand the proper meaning(s) of the word and [http://carnage.bungie.org/oniforum/oni.forum.pl?read=19851 explained here] that he attempted to justify the title of the game in the final story (as he also made sure to justify the game's tagline, "A dark future… an uncertain past… no one left to trust").
However it turned out that the Japanese word ''oni'' (鬼) does not accurately translate as "ghost" and is used more typically for monsters-in-the-flesh which could be called ogres or demons. Oni's design lead Hardy LeBel came to understand the proper meaning(s) of the word and [http://carnage.bungie.org/oniforum/oni.forum.pl?read=19851 explained here] that he attempted to justify the title of the game in the final story (as he also made sure to justify the game's tagline, "A dark future… an uncertain past… no one left to trust").


===Monsters===
===Monsters===