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User talk:Mai X: Difference between revisions

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::As I'm looking over ONCC, I noticed the note "overridden by char's MELE profile if possible", but I'm not seeing that in the code. In fact it looks like the MELE's "dazed" fields are ignored by Oni entirely. There are various references to them in the editor and importer code, but I don't see where the game logic looks at them. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 15:54, 14 May 2025 (UTC)
::As I'm looking over ONCC, I noticed the note "overridden by char's MELE profile if possible", but I'm not seeing that in the code. In fact it looks like the MELE's "dazed" fields are ignored by Oni entirely. There are various references to them in the editor and importer code, but I don't see where the game logic looks at them. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 15:54, 14 May 2025 (UTC)
:::<code>ONI_Character.h, line 167</code>... It is stated in the dev's comment...--[[User:Mai X|Mai X]] ([[User talk:Mai X|talk]]) 21:29, 14 May 2025 (UTC)
:::<code>ONI_Character.h, line 167</code>... It is stated in the dev's comment...--[[User:Mai X|Mai X]] ([[User talk:Mai X|talk]]) 21:29, 14 May 2025 (UTC)
::::Oh, if only we could rely on developers' comments to be accurate ;-) You'll notice that the comment right above that one is misleading too, since not all ONCCs have a <code>turning_nimbleness</code> of 1.0 (see my note on that field on OBD:ONCC). Anyway, BWest's intention might have been to allow MELE to override the dazed fields, but it seems they never got around to it. --[[User:Iritscen|Iritscen]] ([[User talk:Iritscen|talk]]) 14:47, 15 May 2025 (UTC)