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Iron Demon: Difference between revisions

added Afterlife section with Robt McLees' big reveal; corrected my speculation about the ID sounds; tweaked wording on ID mod
m (finally found the source for RSB being a testbed level)
(added Afterlife section with Robt McLees' big reveal; corrected my speculation about the ID sounds; tweaked wording on ID mod)
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==Game assets==
==Game assets==
===Unused sounds===
===Unused sounds===
The model for the Iron Demon was not included in the released game data like some other "cut" content was, and we don't have its animations either (though Abeyta recalled only making "a walk cycle, firing anims, and possibly turning anims"). The walking sounds for the Iron Demon were in fact included as SNDDid_leg_[1-3].aif. There are also SNDDid_r_hit[1-4].aif, which may be the impact sounds for hits on the Iron Demon from heavy weaponry ("'''id_r'''ocket'''_hit'''").
The model geometry for the Iron Demon was not included in the released game data like some other "cut" content was, and we don't have its animations either (though Abeyta recalled only making "a walk cycle, firing anims, and possibly turning anims"). But the walking sounds for the Iron Demon were accidentally included as SNDDid_leg_[1-3].aif (leg actuator sound effects) and SNDDid_r_hit[1-4].aif (probably the actual footstep sounds).


===Unused script===
===Unused script===
[[European Mac releases|Some versions]] of Oni accidentally included additional [[BSL]] scripts for levels that were cut during development. Perhaps the most intriguing of the cut levels was [[BGI]], and the unfinished cutscene scripts for BGI include one scene with the following comments:
[[European Mac releases|Some versions of Oni]] accidentally included additional [[BSL]] scripts for levels that were cut during development. Perhaps the most intriguing of the cut levels was [[BGI]], and the unfinished cutscene scripts for BGI include one scene with the following comments:
  #create Iron Demon before player gets here
  #create Iron Demon before player gets here
  ...
  ...
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  #start battle
  #start battle


Apparently the plan was for the Iron Demon fight to occur in this level, however BGI HQ was cut while rushing to ship the game. (According to the design lead Hardy LeBel, it had not gotten very far along before it was removed.) The Iron Demon battle could have been moved to another level, but only if changes were made to the story and probably the voice-acting script, and it was likely too late to do that. In any case, as mentioned earlier, Bungie West did not have time to code the special-case AI behavior required to maneuver the Iron Demon within a 3D environment, and so the much-anticipated giant robot was left out of the game.
Apparently the plan was for the Iron Demon fight to occur in this level, however BGI HQ was cut while rushing to ship the game. (According to the design lead Hardy LeBel, it had not gotten very far along before it was removed.) The Iron Demon battle could have been moved to another level, but only if changes were made to the story and probably the voice acting, and it was likely too late to do that. In any case, as mentioned earlier, Bungie West did not have time to code the special-case AI behavior required for the Iron Demon to maneuver and fight within a 3D environment, and so the much-anticipated giant robot was left out of the final game.
 
==Afterlife==
[[Image:Iron Demon in Halo 2 Foundation map.jpg|right|thumb|300px|The Iron Demon in Halo 2's Foundation map, apparently based on the [[Marathon|Marathon 2]] map Thunderdome]]
In a story not revealed until May 2025, Robt McLees [https://www.youtube.com/live/Dg5xx-nGHr0?t=9778s related on a live stream] that he scattered parts of the Iron Demon in a Halo 2 multiplayer level called Foundation. (In fact it looks like he had to re-model the torso from scratch, and the other parts in the room seem to be a single part, cloned many times, which was not a component of the Demon.) The torso has been stamped with "TEST", and possibly with "[https://bluefieldsafety.com/2018/06/abandon-in-place-or-decommission/ ABANDON IN PLACE]" like the other parts in the room, as a reference to its having been cut from Oni.


==Fan content==
==Fan content==
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*[https://www.turbosquid.com/3d-models/3d-model-robot/262162 This model] on TurboSquid by Ashley Davison
*[https://www.turbosquid.com/3d-models/3d-model-robot/262162 This model] on TurboSquid by Ashley Davison
*[http://iritscen.oni2.net/wiki/Seventeen%20Seconds'%20Iron%20Demon.zip This model] by Seventeen Seconds, used in [[Konoko Payne]] by Pierre
*[http://iritscen.oni2.net/wiki/Seventeen%20Seconds'%20Iron%20Demon.zip This model] by Seventeen Seconds, used in [[Konoko Payne]] by Pierre
*[http://iritscen.oni2.net/wiki/bobbysoon's%20Iron%20Demon.zip This model] by [[User:bobbysoon|bobbysoon]], based on the above model. This one was used in multiple [[AE]] packages; see [http://mods.oni2.net/node/263 this one] for a starting point.
*[http://iritscen.oni2.net/wiki/bobbysoon's%20Iron%20Demon.zip This model] by [[User:bobbysoon|bobbysoon]], based on the previous model. This one was turned into an [http://mods.oni2.net/node/263 AE mod package]. The resulting Iron Demon character is used as an enemy in some mods which present battle arena scenarios.


===Artwork===
===Artwork===