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OBD:BINA/OBJC/CONS: Difference between revisions

explained flags; added Events section
m (added family to footer template call)
(explained flags; added Events section)
 
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{{OBDtr| 0x008 | int32    |00FF00| 27 00 00 00 | 39        | object list version }}
{{OBDtr| 0x008 | int32    |00FF00| 27 00 00 00 | 39        | object list version }}
{{OBDtr| 0x00C | int32    |00FFFF| 48 01 00 00 | 328      | size of the following element in bytes }}
{{OBDtr| 0x00C | int32    |00FFFF| 48 01 00 00 | 328      | size of the following element in bytes }}
{{OBDtrBK}}
{{OBDtrgroup}}
{{OBDtrsubgroup}}
{{OBDtr| 0x000 | char[4]  |FFC8C8| 53 4E 4F 43 | CONS      | console }}
{{OBDtr| 0x000 | char[4]  |FFC8C8| 53 4E 4F 43 | CONS      | console }}
{{OBDtr| 0x004 | int32    |FFFFC8| 57 12 00 00 | 5463      | old file ID }}
{{OBDtr| 0x004 | int32    |FFFFC8| 57 12 00 00 | 5463      | object ID }}
{{OBDtr| 0x008 | int32    |C8FFC8| 08 00 00 00 | 8        | unknown }}
{{OBDtr| 0x008 | int32    |C8FFC8| 08 00 00 00 | 8        | object flags; only used at runtime in Tool mode }}
{{OBDtr| 0x00C | float    |C8FFFF| 71 0C 6C 44 | 944.194396| x-position of the console }}
{{OBDtr| 0x00C | float    |C8FFFF| 71 0C 6C 44 | 944.194396| x position of the console }}
{{OBDtr| 0x010 | float    |C8FFFF| 00 00 D8 C1 | -27.000000| y-position (height) of the console }}
{{OBDtr| 0x010 | float    |C8FFFF| 00 00 D8 C1 | -27.000000| y position (height) of the console }}
{{OBDtr| 0x014 | float    |C8FFFF| 68 05 EB 41 | 29.377639 | z-position of the console }}
{{OBDtr| 0x014 | float    |C8FFFF| 68 05 EB 41 | 29.377639| z position of the console }}
{{OBDtr| 0x018 | float    |FFC8FF| 42 FD 17 38 | 0.000036 | rotation on the x-axis in degrees }}
{{OBDtr| 0x018 | float    |FFC8FF| 42 FD 17 38 |   0.000036| rotation on the x axis in degrees }}
{{OBDtr| 0x01C | float    |FFC8FF| 00 00 87 43 | 270.000000| rotation on the y-axis in degrees }}
{{OBDtr| 0x01C | float    |FFC8FF| 00 00 87 43 | 270.000000| rotation on the y axis in degrees }}
{{OBDtr| 0x020 | float    |FFC8FF| 00 00 00 00 | 0.000000 | rotation on the z-axis in degrees }}
{{OBDtr| 0x020 | float    |FFC8FF| 00 00 00 00 |   0.000000| rotation on the z axis in degrees }}
{{OBDtr2|0x024 | char[63] |FFC800| console_data            | console type name (reference to 00761-console_data.[[OBD:CONS|CONS]] of level 0) }}
{{OBDtrsubgroup|end}}
{{OBDtr2|0x024 | char[63] |FFC800| console_data            | console class name (reference to 00761-console_data.[[OBD:CONS|CONS]] of level 0) }}
{{OBDtr| 0x063 | int16    |C800C8| 01 00      | 1        | console ID }}
{{OBDtr| 0x063 | int16    |C800C8| 01 00      | 1        | console ID }}
{{OBDtr| 0x065 | bitset16 |C87C64| 08 00      | 8        | console options; the following bits are possible:
{{OBDtr| 0x065 | bitset16 |C87C64| 08 00      | 8        | console options; the following bits are possible:
 
:0x01 - runtime: "initialized"; never used
 
:0x02 - runtime: console has been used
:0x00 - console deactivated
:0x04 - runtime: console is active (can be used); occurs when <tt>[[console_activate]]</tt> is called, or by calling <tt>[[console_reset]]</tt> if the "initially active" flag is set
:0x01 - unknown, never used
:0x08 - initially active
:0x02 - unknown, never used
:0x10 - runtime: "new"; never used
:0x04 - unknown, never used
:0x20 - punch animation: Konoko will use TRAMKONOKOconsole_punch, a slow punch animation; not used in-game, probably meant to destroy a console
:0x08 - console active at level load
:0x40 - alarm console flag; AI can search for the console and use it on its own (no scripting required) when certain conditions ([[OBD:BINA/OBJC/CMBT#Alarm part|CMBT]] alarm behavior) are met
:0x10 - unknown, never used
:0x20 - use punch animation (KONOKOconsole_punch.[[OBD:TRAM|TRAM]])
:0x40 - alarm console flag; AI can search for the console and use it ON ITS OWN (no scripting) when certain conditions ([[OBD:BINA/OBJC/CMBT#Alarm part|CMBT]] alarm behavior) are met
:0x80 - unknown, never used
 
 
}}
}}
{{OBDtr2|0x067 | char[63] |B0C3D4| _con_INFO              | "console deactivated" texture name (reference to 00800-_CON_INFO.[[OBD:TXMP|TXMP]] of level 0) }}
{{OBDtr2|0x067 | char[63] |B0C3D4| _con_INFO              | "console deactivated" texture name (reference to 00800-_CON_INFO.[[OBD:TXMP|TXMP]] of level 0) }}
{{OBDtr2|0x0A6 | char[63] |E7CEA5| _con_INFO              | "console activated" texture name (reference to 00800-_CON_INFO.[[OBD:TXMP|TXMP]] of level 0) }}
{{OBDtr2|0x0A6 | char[63] |E7CEA5| _con_INFO              | "console activated" texture name (reference to 00800-_CON_INFO.TXMP of level 0) }}
{{OBDtr2|0x0E5 | char[63] |FFDDDD| _con_INFO              | "console used" texture name (reference to 00800-_CON_INFO.[[OBD:TXMP|TXMP]] of level 0) }}
{{OBDtr2|0x0E5 | char[63] |FFDDDD| _con_INFO              | "console used" texture name (reference to 00800-_CON_INFO.TXMP of level 0) }}
{{OBDtr |0x124 | int16    |64AAAA| 01 00      | 1        | number of events }}
{{OBDtr |0x124 | int16    |64AAAA| 01 00      | 1        | number of events }}
{{OBDtrBK|1=First event (grey outline)}}
{{OBDtrgroup|1=First event (grey outline)}}
{{OBDtr |0x126 | int16    |EBEBEB| 01 00      | 1        | event type; the following types are possible (values in dec):
{{OBDtr |0x126 | int16    |EBEBEB| 01 00      | 1        | event type; the following values are used in the vanilla game data (see "Events" below for all values):
:00 - nothing
:01 - script function
:01 - script function (32 byte string)
:04 - activate console
:02 - activate turret (short)
:06 - activate alarm
:03 - deactivate turret (short)
:08 - activate trigger
:04 - activate console (short)
:09 - deactivate trigger
:05 - deactivate console (short)
:11 - unlock door
:06 - activate alarm (short)
:07 - deactivate alarm (short)
:08 - activate trigger (short)
:09 - deactivate trigger (short)
:10 - lock door (short)
:11 - unlock door (short)
}}
}}
{{OBDtr2|0x128 | char[32] |8C8CCC| level3c                | event parameter; here, the name of the script function to be called when the console is used }}
{{OBDtr2|0x128 | char[32] |8C8CCC| level3c                | event parameter; here, the name of the script function to be called when the console is used }}
|}
|}


==Events==
Three OBJC types can trigger an event: a [[OBD:BINA/OBJC/CONS|console]] when activated, a [[OBD:BINA/OBJC/DOOR|door]] when opened, and a [[OBD:BINA/OBJC/TRIG|trigger laser]] when tripped. This is the full set of event types they can execute:
:1 - call script function
:2 - activate turret
:3 - deactivate turret
:4 - activate console
:5 - deactivate console
:6 - activate alarm
:7 - deactivate alarm
:8 - activate trigger
:9 - deactivate trigger
:10 - lock door
:11 - unlock door
This allows all sorts of odd combinations, e.g. a trigger laser could activate another trigger laser or unlock a door, but Oni never does anything that unusual in the vanilla game data.
The data size of the parameter assigned to each of these events is a 2-byte int, except for "call script function" which provides space for a 32-byte string.


;Tool Mode dialog
;Tool Mode dialog