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Oni: Difference between revisions

m
→‎Buyout: we have a dedicated section for the uninstaller bug now
m (oops, let's make this forum link jump to Stefan's post)
m (→‎Buyout: we have a dedicated section for the uninstaller bug now)
 
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--> (though Bungie also began porting their games to Windows starting with Marathon 2). Bungie took advantage of their indie status to avoid the strict deadlines which are normally enforced by video game publishers, refusing to release their games until they were totally satisfied with them.
--> (though Bungie also began porting their games to Windows starting with Marathon 2). Bungie took advantage of their indie status to avoid the strict deadlines which are normally enforced by video game publishers, refusing to release their games until they were totally satisfied with them.


It is believed that Bungie began suffering from a shortage of cash around 1998 when the [[Myth]] II uninstaller bug was discovered and cost them $800,000 to correct.<!--
It is believed that Bungie began suffering from a shortage of cash around 1998 when the [[Myth#Uninstaller bug|Myth II uninstaller bug]] was discovered and cost them $800,000 to correct.<!--
-->{{ref|[https://chicagoreader.com/news/monsters-in-a-box/ Chicago Reader, "Monsters in a Box", Mar. 23, 2000].}}<!--
-->{{ref|[https://chicagoreader.com/news/monsters-in-a-box/ Chicago Reader, "Monsters in a Box", Mar. 23, 2000].}}<!--
--> This might have been difficult to absorb for a studio not accustomed to a disciplined release schedule. The next game to release after Myth II was to be Oni in 1999, but as Oni's release date began to slip further and further, it became clear that Bungie had underestimated the time required to finish the game by more than usual. In the meantime, Bungie was bankrolling two studios instead of one. Thus, the decision was made to partner with Take-Two Interactive; on August 13, 1999, it was announced that Take-Two would acquire 19.9% of Bungie in exchange for the publishing rights to Oni and Halo.<!--
--> This might have been difficult to absorb for a studio not accustomed to a disciplined release schedule. The next game to release after Myth II was to be Oni in 1999, but as Oni's release date began to slip further and further, it became clear that Bungie had underestimated the time required to finish the game by more than usual. In the meantime, Bungie was bankrolling two studios instead of one. Thus, the decision was made to partner with Take-Two Interactive; on August 13, 1999, it was announced that Take-Two would acquire 19.9% of Bungie in exchange for the publishing rights to Oni and Halo.<!--