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BSL:BFW Scripting Language: Difference between revisions

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Physically speaking, they are the .bsl files inside the [[IGMD|Oni/GameDataFolder/IGMD/]] folder. Stored in plain-text format, scripts can be edited with any word-processing program, such as the built-in Notepad (Windows) or TextEdit (Mac); the only requirement is that you must use the suffix ".bsl" for scripts instead of ".txt" (in Windows, you may have to turn on the displaying of file extensions to see the suffix).
Physically speaking, they are the .bsl files inside the [[IGMD|Oni/GameDataFolder/IGMD/]] folder. Stored in plain-text format, scripts can be edited with any word-processing program, such as the built-in Notepad (Windows) or TextEdit (Mac); the only requirement is that you must use the suffix ".bsl" for scripts instead of ".txt" (in Windows, you may have to turn on the displaying of file extensions to see the suffix).
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==Getting started==
==Getting started==
*You may wish to first read either the Introduction or the Manual page under {{SectionLink||Knowledge base}}. The Introduction is a quick reference, whereas the Manual includes an introductory lesson on programming concepts. It also documents known bugs in BSL and fixes/workarounds when available.
*You may wish to first read either the Introduction or the Manual page under {{SectionLink||Knowledge base}}. The Introduction is a quick reference, whereas the Manual includes an introductory lesson on programming concepts. It also documents known bugs in BSL and fixes/workarounds when available.